WoW – back to Vanilla

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This is a whine post, and I’m just getting something off my chest in public, so feel free to move right along.

Turns out that everything, and I mean everything in Legion is gated behind dungeons, except for actually getting to max level. Which is a shame, because in every other respect Legion is probably the best (and best-looking) expansion World of Warcraft has ever done. It reminds me of Vanilla-WoW, which I basically stopped playing at level 50-odd because everything led to doing dungeons, everything you might need or want was in a dungeon, and the entire game was focused on doing dungeons so you could gear up to do more dungeons.

Things I like to do in WoW:

— Harvest stuff and craft stuff (just for fun – I long ago gave up any illusion of it being useful). Progressing through crafting professions (to 800) is now gated behind dungeons.

— The levelling process. Ironically (for a game whose design paradigm revolves around something completely different), WoW has one of the best levelling games there is. Only SWTOR comes close. Levelling characters is super fun for me and yes, I have an enormous capacity for repeating content (because I play to relax — knowing “what’s coming” is actually a plus for me). That part Legion does really well.

— In Legion, I was looking forward to doing the Class hall stuff because it’s part of your character’s story through the expansion. This is gated behind dungeons. Apparently it’s only one dungeon if you’re a hunter*, but that’s not the point. (Especially since I’m an altoholic.)

Things I do not like to do in Wow:

— Dungeons. (Even when I’m umpty-nine levels above them and can go through them on my own, they’re basically the last thing I would ever choose to do when I log in.)

I. DO. NOT. LIKE. DUNGEONS.

And by “do not like” I mean: get so overwhelmed and upset by the process (finding a group, getting there, sitting through the “pretty” visual effects and fights) that I usually end up in tears. It’s a sensory processing disorder thing, and possibly even an Asperger’s thing, I don’t know. I do know that lights + noise + speed of action + having to deal with other people = cruel and unusual punishment.

Why on earth would I want to put myself through that for a game?

Answer: I don’t. And I won’t.

I’m not asking for the gear or indeed for any of the “goodies” one gets from doing dungeons. I’m not motivated by that shit. But the epiphany I just had included this: WoW is all about the gear. It always has been and apparently always will be. At the end of the day, there is nothing else. Gear is the WoW paradigm, and while we can sometimes work around it, I guess in Legion the designers decided it was time we remembered it with a vengeance. And in WoW, gear equals dungeons equals gear equals more dungeons.

For a while I actually thought Blizzard had decided that it was possible to make a game where some folks could do dungeons and raids (and get the benefits of those) and those who didn’t want to could do other stuff (and not get the same benefits but that was ok too). That’s basically what Warlords of Draenor was. Apparently this was not popular, and Legion decided to go waaaay over to the other extreme.

Way to go, Blizzard. It feels like we’re back in 2006, and I’m going elsewhere until 2018.

I’m updating EQ2 as I type.**


*Thanks to Kanter for pointing that out. I appreciate the effort and I know you get it. But it’s still one too many. 🙂

** Yes of course I’m knee-jerking and rage-quitting. I’ll be back.  I just won’t expect to play Legion.

Not-RPG-A-Day: No tabletop RPG for you!

I just told the weekly gaming group I joined less than a year ago that I won’t be able to take part for a while, and I’m pretty conflicted about it.

On the one hand I have a very, very hard time being around people these days, and the weekly ‘be with people’ commitment has been gnawing away at my peace and making me really anxious for, oh, months now. On the other hand, I don’t get out much as it is so those tabletop sessions were probably as good for my sanity as they were bad for my anxiety.

In brief, I’ve been diagnosed with Sensory Processing Disorder, which sounds like a complete bullshit thing but which totally fits basically all the symptoms and issues I’ve had for most of my life. So sensory input overwhelms me, and that extends to people and — these days — pretty much any situation where I have to be outside my comfort zone, which is currently limited to the bounds of my house (and the local diner. Thank God for the local diner and our weekly breakfast out). Why it’s become so much worse in the last year is a mystery (though trying* to solve my anxiety with SSRIs might have something to do with), but to be honest I don’t particularly care why — I just want to cope. And I’m not, or not very well, at the moment. I’ve also been diagnosed with borderline Asperger’s but I haven’t even looked at that yet. I’m not sure what to make of it (that can’t be me!) and I’ve got enough to deal with on the SPD front.

Apparently nobody reads posts unless they have pictures, so here's a picture.
Apparently nobody reads posts unless they have pictures, so here’s a picture.

I’m waiting on a neuropsychology referral and in the meantime my mental health specialist has (literally and loudly) given me permission to do whatever feels best in terms of being with/around people or not, mostly because I keep telling myself that to be ‘normal’ I should do what other ‘normal’ people do, which includes being around other people even when it’s the last thing I want.

It’s been hard enough maintaining the twice-monthly virtual gaming group, where we get together via the magic of the intertubes and don’t have to actually be in the same room, but the whole for realz tabletop gaming just isn’t possible for me at the moment. And, given how much fun I’ve had with it over the years, that makes me sad. Bah. “Sad” is an understatement for someone who has defined herself as a roleplayer and a gamer for the best part of 30 years.

It’s lovely to be able to game ‘remotely’ with other people and it works much better than I ever expected it to, but there’s a certain je ne sais quoi to being around a table with real drinks, real food, real dice… and people. I just can’t take that much ‘people’ right now. Even when the people in question are super fun and have been super welcoming, people who were strangers a year ago but are now friends and could someday be good friends. If only I could stand being in the same room with them.

I’m posting this mainly to clear my head. It’s done, I’ve pulled out of the group for the time being, and while the decision makes me sad I also know it was the right one, at least for now.

I’m also posting this as a coward’s way to let my lifelong, decade-long and more recent friends (many of whom are gaming friends) know what’s been up with me this last year, why I’ve kept everyone at arm’s length (ok, for more than this last year) and why I’ve been even weirder than usual.

As for the SPD thing, I have no details to offer. I’ve done a bit of my own research but it’s primarily diagnosed in children and there’s very little documentation for adults. Apparently I’m very high-functioning, or was, which I guess is why it went unseen for so long.** I’m also extremely good at hiding anything that’s wrong with me, which in this case probably wasn’t as good a survival mechanism as I thought. We’ll see what the neuropsychology people say when I finally get my referral.

—–

* Unsuccessfully and with a number of unpleasant side-effects, one of which might be the increased severity of my issues.

** And ironically my family was always extremely tolerant of my ‘quirks’, which included extreme introversion and a liking for much quieter, calmer surroundings than most other kids. I was always lauded for how well I played by myself and how I read grown-up books even before my teens. My grandad was the same and everyone just pointed out how similar we were, and that was basically it.

Tabletop gaming and the Eddie Izzard Circle of cool

I’m currently playing in a tabletop Hollow Earth Expedition campaign set in 1933 which has turned out to be a pulpy, shirt-ripping, alcohol-swilling (the characters! the characters!) hoot.

The characters were pre-generated, which isn’t usually my thing outside one-offs or convention games (and it’s been 20+ years since I went to one of those), but in this case it wasn’t an issue — and it’s a choice that clearly has some upsides for the GM, which is never a bad thing. I’m not sure the game was supposed to end up as a full campaign, either, and for a between-campaign filler or a one-off, pre-generated makes all the sense in the world.

That said, I actually like Zara, my character. You can click here for her writeup on the GM’s site; she’s been fleshed-out a little bit since but is substantially the same. She’s an almost-ex flapper, a ‘modern’ woman who does her own thing and most certainly won’t let anyone (especially a man!) tell her what to do. She’s highly self-reliant and capable, except when brawny handsome men are around, at which point her player’s dice rolls go to shit — but I’m taking that as an cosmic side-effect of the 30s pulp setting and just going with it. (As an aside and to explain the photo below, I have modelled her extensively on Essie Davis’ portrayal of Miss Phryne Fisher in Miss Fisher’s Murder Mysteries.)

phryne

The only problem I have is that when given half a chance I — the player — tend to get a bit… bolshy 1, shall we say, when NPCs get in my — the character’s — face. Or when they look like they might get in my face. Or when they look at me funny. Or if they’re wearing a truly dreadful tie. Or if they’re Nazis, or might possibly be Nazis (Zara doesn’t differentiate much between ‘Nazi’ and ‘Thule Society’, if in either case the owner of the label is also German; for her, the Great War was not that long ago). You get the picture.

I’m not entirely sure how much of it is Zara’s feistiness as written and how much of it is my own attitude towards authority or indeed pretty much anyone trying to tell me what to do — or trying to objectify me or my character. 2 Most of the time I’m not entirely sure it matters. In role-playing games I tend to play a version of myself because I’m comfortable with that, I like exploring the variants, and I’m not much good at playing anyone who holds radically different views or values from my own. If I were an actor, I’d be one of those not very good, narrow-range actors I often rail at on TV. I know this about myself and I’m okay with it.

And in my old group — the ‘several-dozen member with a smaller core’ group of people I played with 20 years ago, the only group I ever really played with before this new group — this would have been fine. They knew me both personally and in games, we’d played together for years, and we were all good at egging each other on, backing each other up, or diverting the more potentially explosive character excesses. Is that ‘good’ RP in a meta sense? Probably not. Was it fun? Yes. And it was a very safe space in which to play. Our characters could be asses at times but that was okay — the other characters would just handle it (or hide it, or lock the other PC up for a few hours till the frothing stopped) and move on. Our personal and character foibles were known and accepted.

In this new group, however, I don’t yet know how to read my fellow players’ reactions. A few times now Zara (or her player) has got the bit between her teeth and become a little… Well, that’s the rub. I would say feisty, but others might say downright obnoxious or at the very least annoying, in that I’m making my character do and say things that make the situation more awkward for the other characters. I’m not entirely sure where my fellow players stand on that continuum.

Hence the Eddie Izzard reference; the TL;DR don’t-send-me-to-YouTube version is that on the Circle of Cool, ‘cool’ (or better yet, ‘hip and groovy’) actually sits right next to ‘looking like a dickhead’. Over the years I have found that, as with many things, Eddie’s sartorial wisdom and observations actually apply to a great many other things in life, and the Circle of Cool certainly has applications outside the adolescent dress code arena.

When Zara gets right up in someone’s business, is she being cool, or is she looking like a dickhead? More to the point, do the other players think I am being a dickhead for causing trouble? Last night, for instance, we ended up in a pirate-run town where slavery was perfectly ok and where women’s lib was firmly stuck somewhere around 1723. Predictably enough, we run into a posse of pirates looking for trouble or fun or both (or, in Zara’s mind, cruisin’ for a bruisin’), and those silly pirates immediately ask the largest, most manly man in the group how much he wants for the “twa wimmin”. Said wimmin being Zara and Olga, who is basically the Bride in 30s Russian clothing and with blunt weapons.

theBride

Olga is an NPC and therefore not likely to get all up in someone’s face unless directly provoked. Zara, however, reacted in exactly the wrong way… if the aim of that scene was to avoid a fight at all costs. Which it definitely wasn’t for me. I — the player — was perfectly aware that glaring at the pirates and silently implying things about their parentage and prowess was going to cause trouble. Zara, the character, was also perfectly aware of this and didn’t much care. It’s not in her nature to back down: she’s upper-class English from a time when England still had an (admittedly crumbling) Empire, she’s highly privileged, she’s extremely self-confident, she’s usually either drunk and/or high (not much impulse control) or suffering from a hangover (bad mood) or both, and she had 3 extremely competent fighters and one medical doctor standing right beside her.

I think I called it exactly as I should have — for me as a player, for Zara in character, and for the fun around the table. Because come on, how was an encounter with a pirate posse not going to turn into a fight? Are we 30s pulp heroes or are we mice?!

But part of me does wonder, hence this post. The reactions from the other players were — it seemed to me at the time — somewhat ambiguous and possibly even a little exasperated, and I wasn’t sure whether those were directed at the character (who does tend to puff herself up more often than prudence might warrant, but which I think is perfectly in line with her various flaws), which would be absolutely ‘cool’… or at me, which would be me ‘acting like a dickhead’.

I’m mostly sure it was the former. I tend very strongly towards cooperative play and I don’t think I’m gratingly obnoxious, but I also don’t see myself from the outside. Perhaps the rest of the group (which is composed entirely of men, which shouldn’t matter but somehow does) wishes I would tone it the fuck down a bit. Which in turn makes me wonder whether the same behaviour coming from a male player (with a male character) would be judged in the same way or whether the other players would just think it was a man asserting his manly right to be manly. Because like it or not, men being assertive are usually just seen as assertive, whereas women being assertive are often seen as being bitches. 3 Or, in RPG terms, as ‘endangering the party’ (in character) and being annoying (out of character).

We’ll see as the sessions go on. I have no answer to this — mostly I’m just raising the old question of ‘how much feisty is feisty and how much is just plain annoying, and how much of it bleeds over from the character side to the player side, and how much of it is gender and/or privilege and isn’t this really three (actually four) questions instead of one’?

I’d certainly be interested to hear other people’s experiences on the subject. I’ve never had to ask myself before whether the other players around the table thought I was being really annoying as a player, and I’m only just becoming aware of how rare and privileged that situation was.

Notes:

  1. For my little American chums, this means ‘stroppy’. Oh wait, you don’t know that one either. Okay — it means ‘obstreperous’, only better ‘cos it’s real English.
  2. I am aware of my double standards here. I am perfectly okay with objectifying men and I’m quite, quite sexist. I’m going with ‘turnabout is fair play’.
  3. No, I will not quote chapter and verse here. This is a fact. If you don’t think it’s a fact that’s your right, but it’s my right to think you’re being wilfully blind to the last several thousand years of most human culture and society.