Downtime is scheduled from 6AM PDT to approximately 10AM (4 hours) — announcement here, and the patch notes are up here in the official forums. There’s an awful lot of notes there, so rather than copy and paste a ream of text (which I already did into Word so I could read the damn things more easily), I’m going to highlight the ones I find particularly interesting or exciting. So no, there won’t be much swooning over new raid content or stuff like that. Continue reading
Anyway yes, 1.1b is in the process of patchinating (technical term) as I type. It’s not earth-shattering in terms of excitement, patch-wise, except for an interesting note on RvR renown point awards. Since I’m not quite sure how it worked before I can’t really tell you what the difference is, except that the awards seem higher than before. Presumably, now that we’re seeing more R40/RRxx folks coming up, Mythic are starting to get better info on the general RvR grind. I can’t comment much on it, since I haven’t done any significant RvR in about 6 weeks, for various previously documented reasons.
Either way, if it means that renown ranks will be a teeny bit easier to get once you pass 20 or so, that’s a good thing, right?
Notes are here, and for the access-challenged, here’s the text:
WAR 1.1b notes
1.1.0b is almost here, and while the notes may not be very long there are some great fixes that make a lot of significant improvements to the game. We’ve got some additional fixes in the wings so stay tuned for more as we continue to work on enhancing content and improving stability!
1.1.0b will be going live Tuesday, 12/16. All North American servers will be brought down at 7AM EST with Oceanic servers to follow at 9AM EST. We expect all servers to be back up and running by 1PM EST.
As always stay tuned to the Herald for the latest news and updates and continue reading for the 1.1.0b Patch Notes…WAAAGH!!!
- We’ve added additional messaging to the Inventory Overflow system introduced in the 1.1a patch. This was done to aid players in understanding what the Inventory Overflow in fact does and how to utilize this new feature.
- Fixed an issue that was causing the Nordenwatch scenario to crash intermittently.
- Fixed an issue that would cause the wrong realm name to appear in the center-screen Keep or Battle Objective capture message.
- Renown, experience, and Influence rewards have been added for attacking and defending Fortresses.
- Renown gains: This patch includes a significant fix to the amount of Renown gained in both open Realm vs. Realm combat and Scenarios. The intent of this change is for players to gain Renown based on the differential between a player’s Rank and Renown Rank. The examples given below are based on solo Realm vs. Realm confrontations without any sort of bonuses and with both players being of the same Renown Rank (differences between RRs also affect RPs awarded):
- If a Rank 40/Renown Rank 1 solo kills a Rank 31/Renown Rank 1, the Rank 40 will receive 206 Renown as a reward.
- If a Rank 40/Renown Rank 1 solo kills a Rank 18/Renown Rank 1, the Rank 40 will receive 70 Renown as a reward.
- To discourage exploitation of this system, if a player is killed repeatedly in a short amount of time they are worth less Renown each time due to the existing diminishing returns system. Also, please keep in mind that the difference between players’ Renown Ranks will also affect the amount of RP rewarded.
- Nordenwatch: Reenabled access to this Tier 1 Empire vs. Chaos Scenario. Fixed an issue with this Scenario that affected server stability.
Because I started my MMO career with Asheron’s Call, which had monthly content and fix patches, I’ve always been a sucker for a good patch. The recent 1.0.6 patch broke a few things it was supposed to fix, but since that’s always the case with patches I wasn’t too worried. The day I see a patch implemented with absolutely NO follow-up hotfixing and “server maintenance,” I’m heading down to my bunker to wait out Armageddon. It already makes me nervous enough that Mythic almost always comes in under their Server-Up ETA. (Tangent — it makes me wonder why nobody else, ever, seems to have figured out that giving a 4 hour ETA when you think your stuff will take 2 hours is only sensible. SOE could learn a thing or 12 from that.)
Hot on the heels of 1.0.6, Mythic have released details of the much-awaited 1.1 patch. They’re long, and I think I’m only allowed one RSS-reader exploding post per week, so I won’t quote them here, especially since they’re not actually live yet and things may change between now and the rollout to live.
Aside from silly little things like working better, trio-PQs, gold bag reviews, contribution reviews, and a general cornucopia of tasty improvements, here’s what jumped out at me:
Guild heraldry settings and choosing to hide your helm or cloak will now save upon zoning or re-logging.
And choirs of angels sang. Now, one thing I never say (I think) is “Why the fart haven’t they fixed this already, it should be eeeeasy!” because what seems easy to fix usually turns out to be a major bitch, and what seems really convoluted can be a matter of moments to sort out. Besides, I’m no code-monkey, I have no idea how easy something may or may not be, and I’m not dealing with millions of lines of code. Tell me something is easy if you could do it yourself and kave 100% accurate knowledge of what’s involved. Otherwise, stfu with the “it’s easy” crap. Uh, yeah, tangent off.
Anyway, the cloak/helm thing was apparently in the “it’s a bitch” category so, if this fix works, I will be very, very grateful. Like I said, it’s the little things, and that was one of the major little things — to the extent that I’d actually considered taking both helm and cloak off, but even I am not quite that distanced from my characters’ material, stat-enhancing possessions.
They’re putting in fixes for a number of other niggles I had, like time-stamping turning itself off every time I zoned or logged, bringing back guild notes (yeeha! let’s hope they don’t break the game this time around!), flashing chat tabs, and shorter game-exit times to desktop.
I’m so full of anticipatory patchy goodness I don’t think I’ll need to eat for a week.
Now, if I could figure out how to have a poll and text in one of these posts, I’d start a Patch Day Pool. My guess is December 18th, long enough to test it a little but short enough to bring out the new classes AND catch the Christmas playtime. What’s your guess? There may be a prize… or there may not.