I haven’t played enough to have much of an opinion yet. However.
EDIT for full disclosure – after trying to get into a game for half an hour, and then trying to create my own game for another half hour, I’m rapidly sliding out of the “Oh, silly EA” opinion chair and into “You guys just had to force us to play online and you just had to fail to have the server infrastructure (or whatever it is) to cope.”
During the ENTIRE development process, did nobody stop to say “You know, this game will be utterly unplayable if the servers aren’t working, and yet we’re not calling this an MMO?” – or, for that matter “Is it really wise for force the internet connection thing on people for a single-player game? We haven’t done it to the Sims yet, maybe we should hold off on doing it to Sim City…”
I now bring you back to the original, less bitter post.
1. When I buy what has been a single-player game (with recent multiplayer elements) since the late 80s — and I too had SimCity 1.0 on my Mac SE — I expect to be able to enjoy a single player experience. Meaning I should still be able to play if the servers are down.
2. If you’re as big as EA, PLAN FOR LAUNCH. This really isn’t rocket science anymore and saying “Oh, we didn’t expect the internet!” really isn’t an excuse.
3. The cities are too fecking small. I don’t care if I can play 16 cities at once in the same region. What if I want to play one giant, single-player, orgiastic megalopolis? Too bad, so sad, go back to playing the game in the single way Maxis feels you should be able to. Shame shame shame.
4. Did Microsoft give Maxis design lessons? Because it sure feels that way.
5. EDIT – And what’s with the crappy zoom out distance? That’s just nasty.
I guess we’ll see how it goes. I’m sure this version has some interesting new things to offer, and there are some cool new features (like non-grid roads, because not every city in the world is designed the way American cities were), but I’m still a bit peeved.
If I wanted launch day bullshit, I’d have bought an MMO.