Witching Night in WAR

So far I’m a little ambivalent about this event, or what I’ve seen of it today — which was only tier 2, with Amariel (the Archmage).

The good includes how much fun it is to have gigantic moshes in open RvR; at one point there were 30+ on the Order side in the Troll Country Witching Night PQ, and probably 20-25 Destruction. We owned them several times over, despite having to continually ask our own side to move back *inside* the PQ area. Kill someone outside of it, and there’s no PQ kill-credit. The line wasn’t exactly drawn in blood on the ground, but it wasn’t all that hard to work out, either… and yet a handful of people just kept charging past it.

Mask of the Bloodletter

I need to learn to be lean and mean in RvR — if you’re not in the right spot, no heals for YOU! No rezes, either! No more Ms Nice Archmage!

The second part of the PQ, which is a giant Lord-level skelly, was remarkably anticlimactic, though maybe that’s just because nothing is going to resist two dozen wound up players for very long. I think he’s also only around R14 or so, which makes it a pretty quick kill. The really BAD downside of this is that old Warband-credit bug: only the group that does the most damage (?) to that mob actually gets the Tome of Knowledge kill credit. Given that 10 credits are required for… whatever it is you get for killing 50 ghosts, 25 crones and 10 lords, that’s going to be tough for almost everyone to complete. Not so good.

The other major downside, at least of the T2 PQ, is that the influence bar needs something like 48,000 influence to fill up. Yes, 48 thousand. (I know this thanks to my handy dandy Influence Text mod.) We spent most of the afternoon doing that PQ, call it somewhere around 6 hours, and we managed about 8k. The event runs for 5 days, so… assuming you can play 6 hours on each of the 5 days, you will still only end up with 40k of that 48k you need. Again, more disappointed people, and again, not so good.

Time to add to the Good side: the PQ roll pixies were looking the other way tonight, and I won not one but two gold bags from that RvR PQ. I feel a little bad about that given that the only really neat thing in it is the very snazzy Mask of the Bloodletter, which Amariel is modeling for your viewing pleasure. Reminds me of the bad guy (you know, Tim Curry) in Legend, only skinnier. It has no stats, but doesn’t need em — its coolness is enough.

The second item of choice was a purple jewellery bit, R15 I think, with +11Wis/+9Tough/+80Elem resist… Nice, but not The Cool Mask(TM). I actually wish I’d rolled lower so that someone else could have picked up a mask. Shame you can’t pass to the next person down.

And finally, the really REALLY bad part of this patch — loading and logging times. There has supposedly been a hotfix tonight to resolve this, but don’t believe it. Poor Mort spent upwards of 10 minutes in transit every single time we used a flight master, and both times I tried to log out today I just ended up hanging in limbo, never even reaching char select.

A mixed bag so far, pardon the pun. I’ve heard horror stories about scenario load times too, and who wants to spend 10 minutes loading into a 15-minutes (tops!) scenario? Mostly, I wish more people had more of a chance at the fun stuff. I’ll be impressed if a majority of folks fill up that INF bar (unless it’s a per-account thing? now that would be neat), which means that there are likely to be quite a few either disappointed or not very impressed WARriors come Monday morning. We shall see.

EDIT – I’m told the loadtimes hotfix did have a positive effect on the times people were experiencing. Jolly good.

8 thoughts on “Witching Night in WAR

  1. Damn, 30+ hrs in 5 days … that is more than I would play in 2 weeks. I guess it goes to show that while MMO devs would like you to think you can have a life outside of the game, they are not going to reward you for it …

  2. That is awesome mask! I want one. I hope to join you all in tier 2 tonight. I am level 10 so I will die a lot. I tried the tier 1 Chace lastnight and it was empty. I was very sad so I hit the evil scenario button to level up to RR9

  3. Six hours of play time to get 1/6th of the way there? Six hours is like a week’s worth of War time for me, and that’s across all my alts!! OK maybe half a week’s War time. šŸ™‚

    Sounds like Mythic’s message to us is: We require you to devote 100% of your free time playing our game if you wish to enjoy all aspects of it. Hmm, what other game WoWs us with that kind of a message?

    Are you sure your mod isn’t bugged and giving you an errant reading? Or maybe you get a lot more influence in the higher tier PQs and they just want the rewards limited to Tier 4 players?

    My enthusiasm for this event went from super psyched to “I guess this isn’t for people like me.” I’ll just spend my time grinding levels, I think.

  4. At least you got the other side to fight. On Thorgrim, Order was game UNTIL the PQ started. Then they all left, because they didn’t want us to complete the PQ.
    So far Witching Night has been a huge bust in my book.

  5. I’m not sure what the deal is with the Influence. I *do* know that regardless of the values, we didn’t quite make it to the first “blob” yesterday, and that that first third is the shortest — so… it’s a longish road.

    Sadly I can’t blame Mythic specifically for creating stuff that involves ridiculous amounts of time invested; that’s become the standard design paradigm in the gaming industry. If anything, Mythic have made it much easier than most to log on, do some fun things in an hour, and then log off.

    I’m in between work assignments atm so I should be able to delve into it a little more today. What I *did* notice is that it seems almost more productive (for INF) to find a static spawn of ghosts and farm them, than it is to take part in the RvR PQs — especially since whatever INF bonus they award for completing the two stages is really small.

  6. Aye, it seems that Rackham has already maxxed his INF by killing the PvE spawns. So there’s the ideal way to progress that part of the event.

    Still, getting the 10 Lords is going to be hard for the Kill Quest involved. Yeesh. People really get upset when you’re winning the PQ, like Hooligan said, Destro just started to leave towards the end of the 2nd time through last night. Because we were winning by such a large margin.

    They should make the PQ take up the whole zone, on both sides of the pairing. But alas, for a first event, a little over a month after launch… I’m pretty impressed with what was put together.

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