The Repopulation – Hour 1

It’s on sale on Steam for a few more days. Find out more about the game here, or do a Google search you lazy bastards. Here are my very brief first impressions.

  • It’s in alpha. Read it again: ALPHA. Repeat after me: Aaaaalllph-aaaaaa. So stop crying about the bugs, the disconnects, the crashes, the bugs. (And it’s running very stably for me so QQ bitches.) If you don’t want that experience, wait a few months. It’ll be on sale again and it doesn’t launch till Q4 (that’s dev-speak, so I’m guessing May 2016).
  • It’s a sandbox. There’s a basic “here’s how you walk, talk and shoot things” tutorial and then you’re dumped in Mos Eisley one of the two faction starter-cities to sink or swim. However, NPCs are literally spamming your inbox with mission offers and the rest is pretty self-explanatory for anyone with a working braincell. Want to harvest? Find some nodes, swing that axe. Want to fight? Find some mobs, pewpew that pistol.
  • It feels a lot like SWG and the UI elements borrowed all the nastiest, clunkiest, screen-hoggingest crappy bits of the SWG UI (of all the things to copy), but it is most definitely not SWG or UO, so don’t go buying it because someone said it was. It’s ‘inspired by’ — and that’s definitely true. It’s not a clone. Your character may be, but it isn’t.
  • I’m not a huge fan of the graphics or even the art style, but that’s highly subjective. Bodies are reasonably well-proportioned and fairly realistic (moreso than in most games). The buildings in the starter cities are suitably grimy. The outside bits are suitably tree-y and rock-y… But somehow it leaves me cold. I’d almost rather SWG’s cartoonish art than this gritty, realistic and ultimately unpoetic view. So far the landscapes haven’t made me catch my breath, but I haven’t gone far. AND it’s alpha. Always remember alpha.

2015-06-19_00004 2015-06-19_00002

  • The crafting system looks complex. It may still  depend on grinding 1000 craft-foozles to master, but there’s very little way around that in an MMO – at least no fair way. I haven’t really crafted anything but I have chopped down some trees and harvested some flowers and ore. Oddly enough if it reminds me of anything, it’s Anarchy Online, simply because it’s so freaking complex and there are so many recipes and Recipe 1 depends on subcomponents A – M each of which is made by a different crafting profession…
  • However, the game does have a Work Order system, which is the only way you can make genuine crafting interdependence work. I have already sold little bits and pieces to people who needed them for whatever mysterious purpose they needed them for. I’m guessing grinding.
  • I have no idea what combat is like, other than a bit buggy. I pewpew-ed shit with my trusty handgun as needed to reach nodes. I don’t care about combat.

I have a feeling there is a LOT to discover under the surface, especially with harvesting and crafting and perhaps even housing. I will probably carry on discovering, but I doubt it’ll pull me away from SWG or WoW or my main games, not for a while.

Steam – It's a Monster!

The Steam Monster Summer Sale, that is. Go forth and find some games!

steam summer sale 2015

It’s possible my finger slipped and I purchased The Repopulation; I don’t know much about it but I have an old friend very much involved with it and a few other friends have said nice things and hey, new MMO with SWG and UO flavour, TAKE MY MONEY I’M IN!

The spousal unit purchased the entire collection of Heroes of Might & Magic games, which I stopped caring about around number 5 (or 6, whichever one was the amazing disappointment) and got us hooked up on the family dealy so now he’s trying out games I bought on other amazing sales and have *cough* never even tried, like LA Noire.

Meanwhile the SWG honeymoon continues, perhaps fanned by the fact that there’s never enough time to play it. Absence, heart, fonder, etc. I’m logged in a lot, but mostly I’m AFK sampling which doesn’t really count as playing. When I do get to play I have fun — but not in the way I expected. Crafting is entertaining, yes, but there’s very little impetus to get up and running because the server is choking on a surplus of great crafters, largely because everyone can make 10 characters so everyone can have all the crafts. I know, waaahmbulance.

So I’ve been doing combat here and there – initially to pay the bills (which still strikes me as backasswards – I made a fortune as a crafter back in the day), and now because it’s rather fun even though the SWG combat system is probably one of the clunkiest ever. 2003 and all that.

Publish 7 went in the weekend before last and now you can no longer disrespect Imperial soldiers without having to pay for it:

poke a stormieYay! I used to slap at least one stormie a day with my Sword/Doc/Rebel back on Shadowfire, just because.

Oh yeah, and there are working droids now too. And Bio-Engineer got an Image Design makeover by a Rodian hopped-up on Skooma or something because it’s just… weird, now. It’s being tweaked, thank goodness. In the meantime master BEs are producing CL10 non-CH creatures with 9k HAM – which means nothing to anyone not playing SWG and should make SWG-players’ eyes bug out.

That’s it. I’m off to try The Repopulation since SWGEMU-Basilisk just took a nosedive. Ah, post-patch weeks. Gotta love em!