HarbingerZero just posted something about STO that suddenly made me wonder why I let the game pass me by when it launched can’t-be-arsed-to-Google years ago. I know a bunch of other bloggers enjoyed it, and some are still noodling around… Read moreToss another game on the play pile
I want this in real life.
… and patiently stalks for 4 days, too, of course. RAWR! /snoopydance
Glerk! I’ve been attacked by the Mythic viral marketing viral virus thing! I could tell you that a strangely dusty and creepy camphor-smelling creature delivered them, but actually it was only the UPS guy, and maybe he likes mothballs; who… Read moreWarhammer Online — Dem bones
As far as player types go, I’m not a raid person. I’m not a loot lover (with a few exceptions that I’ll get to below). I’m a crafting type with a large side of harvesting ho thrown in for good… Read moreOf shoes and ships and sealing wax
Inspired by a section in Wolfshead’s (second) mauling of quest-based *cough* WoW *cough* MMOs. I’m so glad there are tons of other bloggers out there who remind me of stuff I keep meaning to write about but never get round… Read moreHeroes? We don’t need no stinkin’ heroes!
Muckbeast recently reworked his original article on Quest-Based Advancement in MMOs, this time on Bright Hub, and I’ve been pondering the questions it raises since the first “edition.” I have a whole lot of opinions on advancement in MMOs in… Read moreProgression, brass rings, and horizontality
Having added a gazillion new feeds to my reader in the last 6 weeks or so, I’ve finally got around to reading some of the older articles these newly-discovered (by me, anyway) blogs contain from before I susbcribed. One of… Read moreCatching up on my reading — and groups
If gold selling and buying are a symptom, and the grind required to get money and/or items in game is the disease, then what would happen if we removed — or severely restricted — or changed, somehow — what is… Read moreBegone, Phat Lewts!