It’s on sale on Steam for a few more days. Find out more about the game here, or do a Google search you lazy bastards. Here are my very brief first impressions.
- It’s in alpha. Read it again: ALPHA. Repeat after me: Aaaaalllph-aaaaaa. So stop crying about the bugs, the disconnects, the crashes, the bugs. (And it’s running very stably for me so QQ bitches.) If you don’t want that experience, wait a few months. It’ll be on sale again and it doesn’t launch till Q4 (that’s dev-speak, so I’m guessing May 2016).
- It’s a sandbox. There’s a basic “here’s how you walk, talk and shoot things” tutorial and then you’re dumped in
Mos Eisleyone of the two faction starter-cities to sink or swim. However, NPCs are literally spamming your inbox with mission offers and the rest is pretty self-explanatory for anyone with a working braincell. Want to harvest? Find some nodes, swing that axe. Want to fight? Find some mobs, pewpew that pistol.
- It feels a lot like SWG and the UI elements borrowed all the nastiest, clunkiest, screen-hoggingest crappy bits of the SWG UI (of all the things to copy), but it is most definitely not SWG or UO, so don’t go buying it because someone said it was. It’s ‘inspired by’ — and that’s definitely true. It’s not a clone. Your character may be, but it isn’t.
- I’m not a huge fan of the graphics or even the art style, but that’s highly subjective. Bodies are reasonably well-proportioned and fairly realistic (moreso than in most games). The buildings in the starter cities are suitably grimy. The outside bits are suitably tree-y and rock-y… But somehow it leaves me cold. I’d almost rather SWG’s cartoonish art than this gritty, realistic and ultimately unpoetic view. So far the landscapes haven’t made me catch my breath, but I haven’t gone far. AND it’s alpha. Always remember alpha.
- The crafting system looks complex. It may still depend on grinding 1000 craft-foozles to master, but there’s very little way around that in an MMO – at least no fair way. I haven’t really crafted anything but I have chopped down some trees and harvested some flowers and ore. Oddly enough if it reminds me of anything, it’s Anarchy Online, simply because it’s so freaking complex and there are so many recipes and Recipe 1 depends on subcomponents A – M each of which is made by a different crafting profession…
- However, the game does have a Work Order system, which is the only way you can make genuine crafting interdependence work. I have already sold little bits and pieces to people who needed them for whatever mysterious purpose they needed them for. I’m guessing grinding.
- I have no idea what combat is like, other than a bit buggy. I pewpew-ed shit with my trusty handgun as needed to reach nodes. I don’t care about combat.
I have a feeling there is a LOT to discover under the surface, especially with harvesting and crafting and perhaps even housing. I will probably carry on discovering, but I doubt it’ll pull me away from SWG or WoW or my main games, not for a while.
I had to.
The screenshot has the UI in it so SWG-oldies can see nothing has really changed. Which is both good and bad. Remember the auto-targeting?
Got some playing time in during the weekend, even if it was less than I would have liked because I’m still sick and yes Mum, I’m going to the doctor tomorrow. (At 7:30 in the morning. Who DOES that? Military doctors, that’s who. Ungh.)
Ysharros is now 4-4-2-4 in Creature Handler, while my crafty characters have done exactly nothing other than leech all Ysharros’ hard-earned credits. Making money as a crafter is going to be difficult on a server where everyone can have 10 characters and some of the older players probably do. You don’t see 2-4 vendors in most houses, you see 5-8, and the malls have over a dozen. The South Eisley mall has so many vendors in the guild hall main room that you can’t even tell what their names are. Doesn’t help that they’re all identical, which wasn’t a style call I would have made, but other than that it’s an impressive shopping venue — and for all I know, it’s all run by one player.
So for the time being, Ysharros is the money-maker, which means there isn’t much money floating around because I only have a very small capacity for fighting things just to be fighting things. Instead, I spent my buffs going to Endor and taming everything that moved, which included a cowardly gurreck, a couple of mereks (nasty male drow looking things, spiders with humanoid torsos and heads), and a mantigrue. No real gurreck and no bluurg – yet. But anyway, I’m not making money very fast because I get distracted and/or have to quit and go lie down.
But hey, who cares. It’s SWG. :)
Last but not least, for those who want to come back and take a look, check out Obzzarver’s site. It’s where we’re hanging out. We’re currently trying to decide on a guild to join because who knows how long the nostalgia kick will last for any of us, so making our own is not the best idea.
Weirdly, I actually played for hours this week — or rather, I had 2 clients running for hours this week, but most of what was happening was that my crafty characters were sampling resources while I was either working or sick in bed. None of which is worthy of pictorial comment.
I did get a little creature handler play in, though, and spent most of it taming any cat-shaped mobs I could find.
At master you can call three pets at once as long as their combined CL is under 70. Three Greater Sludge Panthers adds up to 66. They may not be uber, but they look it and that’s all that counts.
The wrix is the smaller cousin of the Endor-dwelling Gurreck, which I shall head out to tame as soon as I am capable… but if memory serves, the Gurrecks are around CL50 and Ysh may not be able to tame them yet; she certainly can’t control a CL50 pet until she gets a few more CH boxes. But it might be worth a shot anyway — it’s been a decade since I went to Endor. All I remember is that the ewoks are nasty little blighters. Hrm. I wonder if Endor is where I got my bluurg back in the day… (Yes, I could look it up but it’s fun to be vaguely noobish.)
The kima isn’t technically a cat, I don’t think, but it looks like the love-child of a cat and a gremlin and it’s huge fun sending three barely-visible critters after fambaas or other large animals. It’s like they keel over from a case of spontaneous dying if you aren’t sharp-eyed enough to spot the three Mogwais gnawing at their legs. What can I say – I’m easily amused.
And last, a few of Theed from the Spaceport entrance. That SweetFX makes the game look rather nice for its age.
A couple of people asked for pix, here and on FB, so prepare for full-on (mega-newbie) nostalgia.
My first char (can’t make another until tomorrow) is a crafter, which means she’s going to spend the next 3 days sampling till her lekku fall off. Because no resources = no crafty = no money, and you can put those in whichever order you wish. Currently I’m running artisan survey mission in between sampling because those training NPCs must live in gold-plated mansions in Kadaara when they’re not busy fleecing poor saps just off the space-boat.
That pile I was talking about last month? It just got bigger.
One of my favourite games EVAR and one I miss perhaps even more than I miss Asheron’s Call (which was a wonderful MMO-virgin game nevertheless). I miss it like the spousal unit misses UO or hardcore raiders miss EQ. I followed SWGEmu a number of years ago but time, life and the state of the emulator’s progress back then conspired against me and I never got to try it out.
This is about to change. Well, in 2 or 3 days when my pooey internet allows me to update.
I’m not even going to mention the NGE and the CU and if you don’t know those acronyms you’re much better off, trust me.
Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. I’m really excited about this. My workload is pretty heavy right now but I may have to make time (i.e. lose sleep) for this one.
A propos nothing, it’s the game I was playing just before I got caught up in the Warhammer hype and started this blog. That was back in 2007-2008. Man, that was a long time ago, and despite all the changes they’d brought to the game it still had something unique going for it. Can’t wait for that update to finish…