I played a couple of hours of the Mirage Legacy family over the weekend, mostly to refamiliarise myself with them post-bugfix. The household is currently full with 6 adults / young adults and two infants, and is about to get even busier as those infants age up to children (whose primary need appears to be homework, or maybe I’m just too focused on getting As…).
I keep thinking it would all be a lot easier if I just kicked out a few family members, and I certainly could. Ratscrew and Slapjack are cadet branches of the family and aren’t really ‘needed’ in terms of the legacy. But I can’t. I love them all. Ratscrew is the upright, fitness-focused Space Ranger hero type who quietly mourns his deceased partner, and Slapjack is the happy-go-lucky, 40-year-old-virgin painter who is everyone’s favourite brother or uncle.
That they both bring in a crapton of money is just icing on the cake (the household’s bills are in the thousands now; the house is huge, there’s a second house on the lot for the cadets, and there’s lots of expensive furniture everywhere).
Actually, the person I like least is the next head of the family, poor self-centered, insane, bro-tending Baccarat. I’m pretty sure my Sims feel the same way – even his parents, who love him because they must. His wife seems to be the only one who sees any redeeming features in him, and indeed she’s the only one he isn’t mean to the second I take my eye off him in conversations. If I’m not directing his interactions, it takes him about 3 seconds to offend pretty much anyone he’s talking to. If only he’d been a harmless eccentric kind of insane, instead of the deluded, violin-playing dictator kind…
Anyway, it seems there will be more Sims 4 Mirage Legacy playing in my future. But I swear, the next generation will be entitled little shits who live entirely off their family’s money and want the house all to themselves.
Because it’s not enough that people post pictures of their real selves everywhere… Now we can officially do it in game with the S.E.L.F.I.E toy.
This is the last one of my chars’ SELFIES you’ll ever see. I promise. (Maybe. My chars are more photogenic than I am.)
So patch 6.1 came out today and it looks like there’s some cool stuff in it. Which I haven’t explored yet, so you’re not going to read about it here. Except for the fact that aside from updating the Blood Elf models, human models seem to have benefitted from a bit of makeup. My pally is now sporting some rather fetching femme fatale eyeliner…* And the mining and run-speed potions for use in the garrison mine now stack!*
EDIT – Nope, definitely new eyeliner. My Warlock is looking even more pleased with herself than usual.
* It is entirely possible this has been around for months and I only just noticed.
It’s a longstanding MMO tradition to wail, gnash one’s teeth and tear one’s hair at major game patches (I remember doing it in Asheron’s Call), but for the most part — brace yourselves, this might be a challenging concept — game designers actually know what they’re doing and game changes are almost always very sensible. More to the point, they’re based on a lot more data than single players (or even all players) can see.
So patch 6.0.2 came out this week, in preparation for Warlords of Draenor which launches in a little under a month. It includes — aside from probably the longest patch notes I have ever read — a great many changes, most of which I approve of heartily. One of them is the stat-squish, which was long overdue. Others include all sorts of class changes, which is probably what will occasion the worst of the above-mentioned wailing and gnashing. Me, I like them. I’ve played my hunter, my drood and my warlock so far and while they all feel a little different, it’s not BAD-different and it’s not all that different either. For the first time in two years it feels like my hunter might want to switch to marksmanship spec now and then. (For those who don’t know, I don’t dungeon much, if ever. I solo and I duo, I bimble around, I play alts. I’m not requesting comments on the playstyle, just letting newcomers know what it is.)
The new Reagents tab in the bank is the shiz, as expected, and crafting straight from the bank is even shizzier. Losing 95% of the market for large-ass crafting bags (which two of my characters can make) is less awesome, but not something I’m going to weep too hard over.
The new character models… On the whole, I like what I’ve seen. My hooms do look a little confused (as has been mentioned by others), the Nelf baby-fat faces are kinda fugly, and I haven’t really looked at any others yet (though the undead females other have posted look frankly adorable). My major gripe with the new models I’ve tried out is that there are only about 3 non-ridiculous models for each race, so we’re all going to end up looking the same anyway.
I’m starting to look forward to the expansion, which I quietly preordered a while ago. The only downside is that it drops 2 days after the EQ2 expansion goes live for us special folks (by which I mean the paying players), but having too many games to play is always a good thing.
I unintentionally ended up levelling the warlock in the last couple of days, and she raced from 77 to 86 in less time than it takes to say “greased lightning” — almost too fast. Hell, I’m two-thirds of the way to 87 already even though Pandaria is supposed to be a bit slower. (And it is, but it’s marginal.) Rest-XP is the greatest shiz of all, of course. Which means that when WoD hits, I’ll have several characters to choose from when it comes to levelling through the content the first time. Eh, who am I kidding? It’ll probably be the Hunter… or the Druid. Feral still rocks my socks.