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Sims 4 Legacy Challenge – Full House

I played a couple of hours of the Mirage Legacy family over the weekend, mostly to refamiliarise myself with them post-bugfix. The household is currently full with 6 adults / young adults and two infants, and is about to get even busier as those infants age up to children (whose primary need appears to be homework, or maybe I’m just too focused on getting As…).

I keep thinking it would all be a lot easier if I just kicked out a few family members, and I certainly could. Ratscrew and Slapjack are cadet branches of the family and aren’t really ‘needed’ in terms of the legacy. But I can’t. I love them all. Ratscrew is the upright, fitness-focused Space Ranger hero type who quietly mourns his deceased partner, and Slapjack is the happy-go-lucky, 40-year-old-virgin painter who is everyone’s favourite brother or uncle.

That they both bring in a crapton of money is just icing on the cake (the household’s bills are in the thousands now; the house is huge, there’s a second house on the lot for the cadets, and there’s lots of expensive furniture everywhere).

Actually, the person I like least is the next head of the family, poor self-centered, insane, bro-tending Baccarat. I’m pretty sure my Sims feel the same way – even his parents, who love him because they must. His wife seems to be the only one who sees any redeeming features in him, and indeed she’s the only one he isn’t mean to the second I take my eye off him in conversations. If I’m not directing his interactions, it takes him about 3 seconds to offend pretty much anyone he’s talking to. If only he’d been a harmless eccentric kind of insane, instead of the deluded, violin-playing dictator kind…

Anyway, it seems there will be more Sims 4 Mirage Legacy playing in my future. But I swear, the next generation will be entitled little shits who live entirely off their family’s money and want the house all to themselves.

Full House

Sims 4 – Bug Vindication

After getting all shirty with my excessive multiple births in the Sims 4 (here and here among others), across no less than three legacy families (one of which I didn’t even bother blogging about), it turns out that I was right. It warn’t nat’ral. It was a bug. Which has now been fixed.

From the Sims 4 patch notes (a useful link for any Sims 4 player if you don’t have it already):

  • Sim fertility levels had reached an all-time high recently, and twins were popping out all over! Our specialists have examined the issue, and administered a correction to the abundant babies. Sims should no longer find they are having twins (or triplets) at an alarming rate.

That was in the January patch, so I guess I’ve been ignoring the Sims for some time now. And in the February patch, they added genealogy – and about damn time, said every Sims player evar, even the ones who don’t play legacies, because duh.

Also from the patch notes:

  • Genealogy is now available. You’ll be able to look at your Sims’ family history, including brothers and sisters, mothers, fathers, grandparents (and some greats, and great greats, and…), step relationships (like Step-Father), half relationships (like Half Brother), and of course, Spouses.

I shall close with a picture of Parcheesi being followed by creepy-stalker Gordon, because I rediscovered it in my screenshots folder and because I couldn’t find an appropriate celebration-screenie that didn’t involve lots of babies and/or pregnant women. Including this one, as it turns out. But at least I wasn’t Wi-flagged in the Sims 4. I wonder if I saved my Mirage Legacy saves, or whether I deleted them in a fit of pique…

CreepyStalker

 

 

WoW – S.E.L.F.I.E.S…

Because it’s not enough that people post pictures of their real selves everywhere… Now we can officially do it in game with the S.E.L.F.I.E toy.

This is the last one of my chars’ SELFIES you’ll ever see. I promise. (Maybe. My chars are more photogenic than I am.)

Go me!

Go me!

 

Everything is awesome!

Everything is awesome!

WoW – Got my priorities straight

So patch 6.1 came out today and it looks like there’s some cool stuff in it. Which I haven’t explored yet, so you’re not going to read about it here. Except for the fact that aside from updating the Blood Elf models, human models seem to have benefitted from a bit of makeup. My pally is now sporting some rather fetching femme fatale eyeliner…* And the mining and run-speed potions for use in the garrison mine now stack!*

Eyeliner

EDIT – Nope, definitely new eyeliner. My Warlock is looking even more pleased with herself than usual.

definitely eyeliner

 

* It is entirely possible this has been around for months and I only just noticed.

Sims 4 – SPLOOSH

The big news for the November patch is…

Swimming poolYou can now drown in a pool. Holdem’s stoked!

WoW – (Not) Hatin’ On The Patch

It’s a longstanding MMO tradition to wail, gnash one’s teeth and tear one’s hair at major game patches (I remember doing it in Asheron’s Call), but for the most part — brace yourselves, this might be a challenging concept — game designers actually know what they’re doing and game changes are almost always very sensible. More to the point, they’re based on a lot more data than single players (or even all players) can see.

So patch 6.0.2 came out this week, in preparation for Warlords of Draenor which launches in a little under a month. It includes — aside from probably the longest patch notes I have ever read — a great many changes, most of which I approve of heartily. One of them is the stat-squish, which was long overdue. Others include all sorts of class changes, which is probably what will occasion the worst of the above-mentioned wailing and gnashing. Me, I like them. I’ve played my hunter, my drood and my warlock so far and while they all feel a little different, it’s not BAD-different and it’s not all that different either. For the first time in two years it feels like my hunter might want to switch to marksmanship spec now and then. (For those who don’t know, I don’t dungeon much, if ever. I solo and I duo, I bimble around, I play alts. I’m not requesting comments on the playstyle, just letting newcomers know what it is.)

The new Reagents tab in the bank is the shiz, as expected, and crafting straight from the bank is even shizzier. Losing 95% of the market for large-ass crafting bags (which two of my characters can make) is less awesome, but not something I’m going to weep too hard over.

MementoThe new character models… On the whole, I like what I’ve seen. My hooms do look a little confused (as has been mentioned by others), the Nelf baby-fat faces are kinda fugly, and I haven’t really looked at any others yet (though the undead females other have posted look frankly adorable). My major gripe with the new models I’ve tried out is that there are only about 3 non-ridiculous models for each race, so we’re all going to end up looking the same anyway.

I’m starting to look forward to the expansion, which I quietly preordered a while ago. The only downside is that it drops 2 days after the EQ2 expansion goes live for us special folks (by which I mean the paying players), but having too many games to play is always a good thing.

I unintentionally ended up levelling the warlock in the last couple of days, and she raced from 77 to 86 in less time than it takes to say “greased lightning” — almost too fast. Hell, I’m two-thirds of the way to 87 already even though Pandaria is supposed to be a bit slower. (And it is, but it’s marginal.) Rest-XP is the greatest shiz of all, of course. Which means that when WoD hits, I’ll have several characters to choose from when it comes to levelling through the content the first time. Eh, who am I kidding? It’ll probably be the Hunter… or the Druid. Feral still rocks my socks.

EQ2 MountGate – Options R Us

Last week I reported (mostly via Ark’s Ark) that the Powers That Be had decided that mounts wouldn’t — be that is, at least in combat. This caused quite a furore on the forums and in the blogosphere (torches! pitchforks!) and the decision was reversed amended improved to give us all more options, which is always a good thing in MMOs. Can’t have too many options. Except maybe when it comes to boob sliders — I really only accept those when they’re paired with “package sliders” and I have yet to see one of those in any game (Age of Conan maybe?). And what about {expletive deleted} jiggle physics? Why does that only apply to breasts? I demand equality of jiggle!

Uhh, where was I? Oh yes, mounts.

So anyway, one of the recent patchlets on the Test server added some options to the animations section of the, er, options screen. Here it is:

It’s easy. See your mount Always/Never/Not in Combat. Piece of cake. Lovely job on the part of the EQ2 team and it should make everyone happy except Whiny Rage-Bastard who’s never happy about anything anyway and would find a way to complain even on Christmas morning.

The default setting is to hide mounts during combat, and for my money that is extreeeeeeemely irritating. Seriously. Draw weapon, *poof*, fight-fight-fight, run towards next opponent and the mount re-*poof*s under you only to *poof* again the second you draw your sword. The added 5-second post-combat delay actually only makes things even more irksome, at least to me. However, I’m sure that some people will be delighted with this option and therefore it’s a good thing.

Different horses for different courses, right?

(See whut I did thar?)

In other news, happy Cinco de Mayo for those of you living — as I am — in an area where it’s celebrated. Being French, I am extremely conflicted about this one. Part of me is tempted to drive down into the middle of Albuquerque and loudly yell “Allons enfants de la Patrie! A la Bastille!” but I doubt it would go over well. Assuming anyone understood it.

The other part of me just thinks I should get myself a beer and a party sombrero and keep my evil French revolutionary leanings to myself.

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