Prescriptum: I was going to write this at the end of the post, but as usual I’m rambling far too much and I’m adding pictures and this post is going to be a mile long before I’m done. So: I’d like to thank the folks who have been mailing me in support of this blog. I’m eternally surprised that people read this not just out of bloggerly solidarity but out of – apparently – interest and for entertainment. Personally, I think my post quality has gone down the drain in the last couple of years, but I’m hoping the doldrums will pass and at some point I won’t mind revisiting some of the more interesting discussions & themes out there. In the meantime, thanks for reading and most of all thanks for writing to let me know you’re reading – it’s not essential, but it’s very nice to receive.
TL;DR - No time to play, waah. Pandaclysm kinda cool. Where’s my hatchling? Dailies dailies everywhere and not a drop to drink. Move along now.
My gaming time has been somewhat limited these last few months – okay, for most of this year actually – with the occasional glutton-day interspersed with weeks of not logging into anything much. Which is a shame, because there are several games out there I could, would, should and want to enjoy. Two of them are even “free”, more or less – TSW and GW2 – but when there’s no time, there’s just no time. Read the rest of this entry
Here, specifically, and not so much wrong as not entirely right. They’re my hairs and I shall split them as I please.
As it turns out you don’t get ALL the Shadow Warden dailies and ALL the Druid of the Talon dailies once you’ve unlocked both. You do your dailies outside, as usual, pop into the Firelands and do those initial dailies, as usual, then you get to choose which side’s dailies you’d like to do.
No-brainer there for me then. Jumping off cliffs and getting my ass roasted by birds, or slamming through spiders my hunter can also skin for all their leathery goodness? (No. Don’t ask me how a spider – a fiery spider – can be skinnable. I don’t wanna know and I can’t wait for the pair of fiery red and yellow boots those are going to make me. Shut up there with your realism, you.)
So anyway, quick recap for the 2 people who may not yet have jumped on the Firelands daily bandwagon.
1. Do a bunch of quests in Hyjal
2. Open up the dailies at the Sanctuary of Mallorne. Get enough tokens to:
3. Open up the initial dailies in the Firelands. Get enough tokens by rinse-repeating 2-3 to:
4. Open up the second set of dailies in the Firelands. Once both second sets are open, pick one every day. (Note that it’s worth doing the dailies on each side at least once since there are achievements tied up with interacting/saving/tickling various NPCs.)
5. Repeat 2-4 until you open up the final set of dailies, which is more like one daily in fact.
6. Repeat 2-5 until your head falls off — I haven’t finished each of the last 3 quests, so I don’t know what happens after. I am anticipating an earth-shattering kaboom
*cough* Anyone got a TSW beta spot? *cough*
This is only going to interest those who are actually playing WoW and working through the Firelands dailies content, but I figured I’d post it anyway because it’s been irking me for a few days now.
The dailies come in several phases, and one of those gives you the choice of unlocking either the “Druids of the Talon” quests or the “Shadow Wardens” quests. You’ll end up unlocking both in any case, but since I have 2 level 85 chars I decided to pick different ones to open first on each character, just to compare what they were like.
It may be just me, but the Druids of the Talon content is a pain in the ass. The initial daily requires you to talk some druid type through some really nasty fire, said fire being stupidly deadly and full of mobs that want to tear your poor escort druid to shreds. Deaths the first time: 3. So maybe I suck at that – the point is, the initial daily for the Shadow Wardens just requires you to fight your way up a slope, and if anyone else is also fighting their way up you can jump in at any point. And remember, you’ll be doing this one too every day.
After that, the Druid dailies include ones that have you jumping across a chasm on little platforms — or, in my case, just jumping off the edge because I know I’ll get caught by an NPC and whisked to where I need to be. Why put in elements that nobody in their right mind wants to do once, let alone for 20-odd days? Once you’re over the chasm you have to use various hot air flows to get up and down ledges — again, interesting the first few times, yawnsome and irksome after that. In comparison, the Shadow Warden quests just require you to squish spider eggs or save spider victims, kill said spiders, and mess with a few tough (but handleable, certainly for my pally) evil droods.
Aside from all this the Druid dailies aren’t as slickly designed — I had to spend an inordinate amount of time looking stuff up after my third head-scratching “WTF? Did we do something wrong?” moment (I was duoing with a friend at the time). I didn’t have to look anything up for the Shadow Warden dailies, which is as it should be. Give me quest text that is sufficiently descriptive and a map I can consult and I’m good to go.
These are dailies we’re talking about, not dungeons, and they shouldn’t take all day or make me grind my teeth at the unnecessary level of “Look what we did! Aren’t we clever?” inserted into the quests at every conceivable opportunity.
So here’s the pro-tip: if you haven’t yet unlocked those 150-mark Druid or Shadow Warden lines, do the Shadow Warden one first. You’ll end up doing the dailies for both, but if you pick the Druids first you’ll have do those dailies twice as long as you’d have to if you picked the Shadow Wardens. I realise people’s mileage for this kind of stuff varies, and some folks might love the platform-like feel of the Druid dailies. Me, I just find them tedious and I really wish I hadn’t picked them first on my hunter. Bleh.
Oh, and here’s another tip for those doing the Break-the-Blue-Marks Enduring the Heat Shadow Warden daily. I died a couple of times the first time I did the quest because, duh, I didn’t realise that fire is bad and will burninate even my paladin if I stay in the lava pools long enough. I also had to learn that the critters in there aren’t supposed to be fought – there are too many of them and they respawn too quickly. The idea is purely to run around breaking marks (which also kills any fiery critters in range), and in the last couple of days I’ve developed a pretty good route for them. It’s by no means the only way to do the cave, but it keeps you moving steadily and doesn’t involve any backtracking except for one unavoidable dead-end, which minimises your exposure to the fiery critters chewing on your ass.
Here it is:
1. Head inside, hit the first blue mark;
2. Hang a left and run past the next blue mark (you’ll hit it in a bit and destroy all the fiery buggers on your ass), hanging a left again up the ramp to the blue mark that’s hidden in a corner. Destroy it.
3. Backtrack to the mark you just ignored; destroy it.
4. Run up the ramp to the platform in the center of the cave and destroy the mark up there.
5. Bear left (at least on the pic below) down the ramp and hit the mark at the bottom.
6. Look to your right as you’re facing the cave wall, and you’ll see a mark in the distance on the other side of a lava pool. You can reach it by running to the edge of the pool and finding the hot-air updraft. Stand near the draft (if you’re in range you’ll see air-effects around your feet), make sure you’re facing where you want to end up, and jump. Whoosh, you’ll get carried over. Hit the mark on the far side.
7. Keep running forward and hit the updraft on the far side, aiming at the seventh mark which should be visible. Destroy it.
8. Follow the path with the cave all on your left and hit the final mark. Run like hell to get out.