Blaugust Day 21 – Anti-Motivation and Other Things

Well. I guess instead of moaning about it on Twitter as I’ve been doing for the last half-hour, I might as well moan about my lack of motivation here — especially since my lack of motivation includes the lack of motivation to write a blog post, so complaining about my lack of motivation with my waffly skills should use up at least 200 words, by which time I’ll be 40% there. (There being the Blaugust 10-sentence, 2-paragraph, to-my-mind 500-words-ish rule of content requirement.)

Twitter has been no help at all — well, except for TAGN, who alone responded to my plea for help — and maybe MrC, who totally enabled my displacement activity.

gotnotmotivation

Apparently some people actually have lives and jobs and things to do on a cool and breezy Friday morning other than post a week’s worth of Tweets in an hour. Or provide a desperate blogger with post ideas. Or, better yet, write them for her.

OMG there it is! I should have found myself a guest blogger! That would have been such a cool thing to do for Blaugust, too! Curses.

In the spirit of carpe diem, does anyone want to do a guest post on an incredibly high-profile, Jon Stewart reads this, up-to-the-second, content-stuffed bloggy mountain of infinite delights? If so, apply to the Huffington Post. If you’d rather an obscure cavern of confusion, apply here.

You’ll get acclaim, pride, self-confidence and the absolute guarantee of no free T-Shirt ever. And you’ll be the first guest poster here. (And quite possibly the last.) (Despite the tone, this is a serious offer.)

[Okay, 238 words, only 262 to go. I can do this!!]

TAGN inspires, I perspire

Under the Drunder You Go

Drunder Prison-World may be the most awesome thing ever… It’s basically EQ2’s answer to Lord of the Flies or Escape from New York* with 8,000 Snake Plissken wannabes. You can read the whole post for yourselves, but the basic idea is that the biggest asshats in EQ2 will find their entire account banished to an exile server from which they may never escape, as determined by Customer Service GMs. People can also opt for a one-time, no-refund, one-way transfer to Drunder if they think they’re hard enough. People also have to have a paid subscription account to EQ2 for this, which is just kind of weird. Because the rest of the scheme is totally not weird.

Aside from the obvious issue of let’s-just-make-a-new-account-they’ll-never-know-it’s-me-bwahaha, which I assume they’ve thought of (no of course I haven’t read the entire thread, what am I, made of time?), and the inevitable whining that will ensue when people transfer over for a lark and are forcibly made to understand the meaning of the term “one-way only”, does this have a chance of working at all? My guess would be asshat players will either find a new account to be an asshat on, or will find a new game to be an asshat on; of course if they pick the latter it’s no longer the EQ2 staff’s bailiwick so problem solved.

At any rate it’s a new idea in an industry that always needs new ideas, and it could lead to some interesting server-ruleset variations if this experiment works. And if it removes the worst offenders that’s a good thing. Not that I have any idea who the worst offenders are or what they have to do to earn that dubious distinction. Even in EQ2, which is one game where I follow global channels, I don’t follow the global-global channel because it’s invariably full of over-sharers, eejits, or crashing bores who think they aren’t.

My favourite MMO mount

Hrm. All of them. Okay, probably this one — as the mount you can’t actually ride except for 10 seconds in a specific zone with a one-hour cooldown. (Can you say L-A-M-E?)

Shinri

I’m terribly boring when it comes to mounts. I like to get the weird and wonderful ones but when it comes to actually getting around I’m 100% utilitarian. They need to move without too much jerk, wobble or bounce (yes, the mounts), they need to not fill my entire screen (Pandaclysm dragon-mounts FTW), and they need to match my outfits — by which I usually mean my pets. So here’s my most common mount in WoW, which probably counts as my favourite.

winterspringers

A crafting profession memory!

That’s easy. All of them. I’m a crafter in games, it’s what I am as much as what I do, and any adventuring that happens (including levelling, in most games) is an incidental by-product. Most of my EQ2 characters are max-level crafters — or were an expansion or 2 ago — but haven’t made it out of the teens or twenties for adventuring. I had no less than three accounts for SWG back in the one-account/one-character days so that I could experience all the crafting professions. I pick games based on their crafting options — and yes, I’ve been disappointed many, many times. Which doesn’t mean I don’t play games where the crafting sucks (WoW is an obvious example), but it does feel sort of like playing with half a game. And so we segue neatly into…

Why is there so much Cheese in WoW?

Because cheese is awesome. Because cheese is better than cake and better than pie, as I have stated before (see the no free T-shirt link above if you really want linkage). Because a world without cheese might as well be a world without air. My glorious leader said so:

How do you govern a country which has two hundred and forty-six varieties of cheese?

Yes, I’m French. What of it? You wanna take this to Drunder? EDIT — WordPress is either Francophile or Anti-French. It ate my DeGaulle caption. But since it was about cheese, maybe WordPress just really likes cheese. Thanks for spotting that TAGN!

– – – – – – – – – –

* I totally made that reference before I’d read TAGN’s post about it. GMTA or something.

Blaugust Day 19 – ARK: lazy blogging day pix

It’s my turn to claim that if a picture is worth 1000 words, you’re about to get way more than I should need to write in a single day. That’s because a) it’s already late in the day and the later it gets, the less I want to write and b) there’s only so many different ways I can say “…and a dinosaur killed me and devoured my corpse.”

I did do and learn a few things yesterday though, the first being that for all my maniacal crowing (here’s a reminder:)

quoting myself

the server options shockingly only affect server-based games and not single-player games.

Bummer.

The second was that telling literally the whole freaking world (well, Twitter), first thing in the morning, how you’re going to spend the entire day in a blissed-out gaming state is guara-fucking-teed to screw up said day.

Third: Setting up a server for myself and the spousal unit to play on wasn’t as easy as it looked, until I found better instructions and this handy-dandy utility: ARK Server Manager. Get it. Use it. I spent a couple of hours faffing around with firewall and router settings and didn’t even need to since it’ll do that for you. I was wrong. You DO have to open those ports on your router but the walkthrough you’re pointed to is excellent.

ARK server manager 2
Click for larger version

Just be sure to point your “Installation Location:” to your existing ARK install (generally SteamSteamAppscommonARK) and not some other folder — I thought it was asking for something else until I realised it was redownloading the whole bloody game (not on my internet connection, you don’t!). And if it doesn’t enter the required ports (orange boxes above), make sure those are entered.

The utility lets you set ALL the variables for the server and then some – the screenie below is just the first quarter of them.

ARK server manager
Click for larger version

Also, if you run your own server, know that it takes a while to get up and running — especially the first time. Mine currently takes about 2 minutes to get going but that’ll vary depending on your rig. Finally, if you find you’re getting timed out a lot once you’re playing on your server, set the client bandwidth to lower than epic — which you have to do from within the game since I assume it’s a local setting; worked like a charm for us.

Fourth: When you brag about how you’re going to play all day, you should know that there will be a patch. It’s a law of gaming. And lo, as soon as the server was set up, there was a patch.

And because I was running the server, my patch was corrupt. So here’s another thing about running a server: shut the server down before you patch. If you get a corruption, shut down the server and just let Steam run the validation; it’ll redo the patch and things will be fine. And if you have a decent internet connection you won’t have to get so mad that you have to clean a parrot cage (no, this is not a euphemism) just to channel your fury into something more constructive than whining on Twitter.

When I finally did get on it was kinda late in the day. The spousal unit and Ysh 3.0 spawned into South Zone 1 to see a brontosaurus happily clomping around crushing every tree in sight. Then we got repeatedly killed by a (to quote him) dildosaurus but was in fact a dilophosaur — yes, the same wee bastards that killed me before. He left to go watch TV but I persevered and have a few screenshots to prove it.

Turns out third time might be the charm — I did not get killed (after the first 3 times), I got revenge on the wee bastard, and I made a house!!11oneone!! There. You may now switch channels, the rest is just pix.

bronto invader
Not a dino you can easily push out of the way.
Note: do not light its foot on fire by mistake while demonstrating a torch to the SO

A quick note: Ysharros 3.0 does not have Thunder-butt, to quote @Wolfy. Men can be so judgy! Maybe just Minor Tremor Butt, because I refuse to make females who look like stick-figures with hot-air balloons stuck to their chests. (Only men make female characters like that in games, BTW.)

Take THAT, dildodocus!
Take THAT, dildodocus!
very very dark
This is what night is like without a torch or fire nearby
fire good
Fire good! And house half-built
ill cut you
If you get near my house I’ll CUT you!
house 1 done
House 1 done. And fancy Indy hat.

I promise I will write about something other than ARK tomorrow.

Maybe.

PS: See how what I’m playing right now fits really well into my Gaming To-Do List? That’s my 6% conscientiousness showing its true colours right there.

Blaugust Day 6 – Anook AMA

Because Blaugust isn’t hard enough as it is, our friendly blogging taskmistress (aka Syl) decided a little extra sadism was appropriate so she started the Blaugust AMA thread over on Anook. Seeing that I’d get to ask TAGN a question I went for it, only to discover he’d already more than covered my question in his blog (curse you, Wilhelm!). Jaedia from Dragons & Whimsy then asked me a question and I had no choice but to meekly comply. So here we are.

Q: Do you feel as though MMOs have lost their way over time? Or are you excited for the future and the unique ideas that it brings?

A: Yes, and no. Yes, and no.

Okay, whew, that was easy! See you tomorrow!

Double-curses! I’m not meeting the length requirement! (Thank God there’s no ‘meaningful content’ requirement.) Surely I’ve done a post about this in the past!

/starts searching

/realises that searching archives from 5-6 years ago will take longer than actually posting

/goes back to posting

Do you feel as though MMOs have lost their way over time?

Yes, because they’re not at all like they used to be 10 or 15 years ago… And no, because change isn’t necessarily a bad thing — despite the way most gamers react to it. Games have changed quite a bit over the last decade: to name just one example, we’ve gone from super-simple combat interfaces (smash monster) to having eleventy-million buttons to hit (see EQ2-Exhibit_A) and back to having fewer buttons to hit. Because it turns out that having lots of things to do in combat is fun, but mashing buttons as an interpretation of that ‘things to do’ concept is actually un-fun.

hotbar_madness
Buffs and debuffs and HoTs oh no!

And no, because change is inevitable. For one thing MMO gamers are an incredibly opinionated and whiny lot (you wonderful people excepted of course, at least as far as whining goes) and we demand change all the time. Then we complain about the changes that were made. And when those changes are toned down (by developers who really ought to know better), we complain about the changes to the changes! But if no changes were ever made to games (I’d add an example but I can’t think of one) we’d complain about them being too static and… unchanging.

You know, I think the world needs another post on how MMO gamers are probably the most annoying people in the world. But not today.

As far as ‘losing their way’ goes… No, I don’t think so. The MMO industry is still really quite young, considering — I don’t know the insider stuff but I’d guesstimate we’ve had maybe 4-6 ‘real’ development generations for MMOs, if we can call them that, and that’s not a lot. Games aren’t made in a vacuum: studios and devs see what other studios and devs are doing, play what other studios are doing, like some of it and emulate it, don’t like some of it and try to correct it or make it better, and so on. We tend to forget that we’re still figuring out what makes a great MMO — and given the variety of playstyles, preferences and genre options I’m not sure there is such a thing as The One MMO to Rule Them All. World of Warcrack did a great job at the ‘One Size Fits All’ genre, but now we’re seeing that smaller, so-called ‘niche’ MMOs are not only doable but possibly a better option.SOTA

Do I miss the old-school MMOs? Of course. No game will ever be the same to me as my first MMO was. Asheron’s Call was weird, quirky, and amazeballs… but much of that comes from the fact that it was my first MMO. And because I had hours and hours to play back then. And because I was younger. And because MMOs weren’t as sophisticated (and neither were their players) nor as widespread as they are now and we didn’t have as much choice, so we were less picky. And because I met some of my best RL- and e-friends in that game, many of whom I still hang out with in person or online.

But I don’t think that means they’ve lost their way. If anything, I would contend that gamers have lost their way. And we won’t even touch the whole GamerGate thing which makes many of us hesitant to even use the G word anymore. (For the record, I come down hard on the side of the so-called SJW and if that bothers you so much you can’t get over it, feel free to read some other blog in your spare time.)

…or are you excited for the future and the unique ideas that it brings?

As for question 2, I’ve probably halfway answered that already. I am excited for the future of MMOs, though I hope there will be some re-adoption of old mechanics and ideas — in my case I’m desperate for a game that doesn’t offer much loot and depends almost entirely on a player-driven, player-crafted economy like SWG did in its early days. There are games in development that offer exactly that. Project Gorgon for one (I think – don’t shoot me if I’m wrong), whose current Kickstarter project has 17 days to go. I backed it because Eric & co of Elder Game have some design ideals that are very close to my heart. Camelot Unchained is another that I’m intrigued about. And then of course there’s Shroud of the Avatar, which I also backed last year and still can’t find the time to explore as much as I’d like. And if sci-fi is more your thing, there’s The Repopulation. [Note that those are all sandboxes. That’s my personal preference. I’m sure there are old-school less-sandboxy games in development as well.]

repop

I expect the future of MMOs will certainly include more mega-titles, because some companies can afford to make them (EA, Blizzard, Square Enix), but I think it will include a great many more ‘homebrew’ or ‘indie’ or, you know, normal-sized titles. And I suspect that the ‘niche’ games will be just as successful as their larger brethren, once the smaller studios find out how to plan, develop and publish them in a way that doesn’t bankrupt them or force them to expect unrealistic revenue. Crowd-funding is one option and it’s certainly worked for the tabletop and MMO projects I’ve backed (even if it took Project Gorgon three tries – we’re all learning as we go here).

If we add technology changes into the mix (Oculus, anyone?) we’re looking at an evolving sector with evolving players, evolving technologies and evolving platforms, and it’s a wonder MMOs today are still recognisably the same type of game as they were 15 years ago. I can’t wait to see what they’ll be like in 2030, assuming I’m still around.

Damn straight I intend to be an MMO-playing pensioner!

The Repopulation – Hour 1

It’s on sale on Steam for a few more days. Find out more about the game here, or do a Google search you lazy bastards. Here are my very brief first impressions.

  • It’s in alpha. Read it again: ALPHA. Repeat after me: Aaaaalllph-aaaaaa. So stop crying about the bugs, the disconnects, the crashes, the bugs. (And it’s running very stably for me so QQ bitches.) If you don’t want that experience, wait a few months. It’ll be on sale again and it doesn’t launch till Q4 (that’s dev-speak, so I’m guessing May 2016).
  • It’s a sandbox. There’s a basic “here’s how you walk, talk and shoot things” tutorial and then you’re dumped in Mos Eisley one of the two faction starter-cities to sink or swim. However, NPCs are literally spamming your inbox with mission offers and the rest is pretty self-explanatory for anyone with a working braincell. Want to harvest? Find some nodes, swing that axe. Want to fight? Find some mobs, pewpew that pistol.
  • It feels a lot like SWG and the UI elements borrowed all the nastiest, clunkiest, screen-hoggingest crappy bits of the SWG UI (of all the things to copy), but it is most definitely not SWG or UO, so don’t go buying it because someone said it was. It’s ‘inspired by’ — and that’s definitely true. It’s not a clone. Your character may be, but it isn’t.
  • I’m not a huge fan of the graphics or even the art style, but that’s highly subjective. Bodies are reasonably well-proportioned and fairly realistic (moreso than in most games). The buildings in the starter cities are suitably grimy. The outside bits are suitably tree-y and rock-y… But somehow it leaves me cold. I’d almost rather SWG’s cartoonish art than this gritty, realistic and ultimately unpoetic view. So far the landscapes haven’t made me catch my breath, but I haven’t gone far. AND it’s alpha. Always remember alpha.

2015-06-19_00004 2015-06-19_00002

  • The crafting system looks complex. It may still  depend on grinding 1000 craft-foozles to master, but there’s very little way around that in an MMO – at least no fair way. I haven’t really crafted anything but I have chopped down some trees and harvested some flowers and ore. Oddly enough if it reminds me of anything, it’s Anarchy Online, simply because it’s so freaking complex and there are so many recipes and Recipe 1 depends on subcomponents A – M each of which is made by a different crafting profession…
  • However, the game does have a Work Order system, which is the only way you can make genuine crafting interdependence work. I have already sold little bits and pieces to people who needed them for whatever mysterious purpose they needed them for. I’m guessing grinding.
  • I have no idea what combat is like, other than a bit buggy. I pewpew-ed shit with my trusty handgun as needed to reach nodes. I don’t care about combat.

I have a feeling there is a LOT to discover under the surface, especially with harvesting and crafting and perhaps even housing. I will probably carry on discovering, but I doubt it’ll pull me away from SWG or WoW or my main games, not for a while.

SWG – The Master Speaks

I mentioned Raph Koster’s post a few days ago, but as it turns out there are a bunch of them about SWG and I’m still cursing the loss of Google Reader (yes I bloody well hold a grudge, at least in this case). So for my own convenience and that of a couple of other people who keep saying they need to read those posts — and they do, they’re fascinating — here are some links.

Designing a Living Society in SWG – Part 1

Designing a Living Society in SWG – Part 2

SWG-tagged posts

That should be enough to get you started.

It’s weird how often Mr. Koster says they didn’t end up with what they wanted for various systems in SWG (especially crafting!), when I and many others still remember it as the best crafting system ever, bar none. Actually to me it was the only real crafting system ever, bar none. All the others were just… bleh. Even EQ2, and I love EQ2 crafting — but it never even remotely compared to SWG crafting. The difference is one of several orders of magnitude in terms of complexity and depth. EQ2 is fun, but it’s whack-a-mole: once you’ve figured it out, you’ll never get anything but pristine (and yes, that was true even in the days when Death By Forge was a possibility).

And this is why SWG worked for crafters and people who wanted to be part of a society and not just someone who ran a ‘toon’ (apologies to all of you who use it, but I hate that term). It’s also why I doubt anyone will ever design another SWG. More’s the pity, but at least we have the Emulator:

I get asked this question all the time. In fact, now that I do consultancy from time to time, it’s not unusual for a company to come to me and say “can you put in crafting like SWG? Our players say it was the best ever!” Usually, they have actually, you know, designed their game already, or even built it. And I have to tell them, “No. You build your game around it, not the other way around.”

In other more fluffy news, I managed a little bit of playtime in between bouts of being sick and feeling sorry for myself. Here’s a pictorial account:

Coronet by night
Coronet by night
Poor Heidegger, can't hold his liquor
Poor Heidegger, can’t hold his liquor
A gift from a princely Master CH in Coronet. I shall pay it forward.
A gift from a princely Master CH in Coronet. I shall pay it forward.

SWGeeeeeeeeeeeeeeeeeeee.2

A couple of people asked for pix, here and on FB, so prepare for full-on (mega-newbie) nostalgia.

My first char (can’t make another until tomorrow) is a crafter, which means she’s going to spend the next 3 days sampling till her lekku fall off. Because no resources = no crafty = no money, and you can put those in whichever order you wish. Currently I’m running artisan survey mission in between sampling because those training NPCs must live in gold-plated mansions in Kadaara when they’re not busy fleecing poor saps just off the space-boat.

Theed!
Theed!
Fambaa baby
Fambaa!
Maulers
Eeeek!

 

 

 

SWGeeeeeeeeeeeeeee

That pile I was talking about last month? It just got bigger.

SWGEmu1

One of my favourite games EVAR and one I miss perhaps even more than I miss Asheron’s Call (which was a wonderful MMO-virgin game nevertheless). I miss it like the spousal unit misses UO or hardcore raiders miss EQ. I followed SWGEmu a number of years ago but time, life and the state of the emulator’s progress back then conspired against me and I never got to try it out.

This is about to change. Well, in 2 or 3 days when my pooey internet allows me to update.

I’m not even going to mention the NGE and the CU and if you don’t know those acronyms you’re much better off, trust me.

Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. I’m really excited about this. My workload is pretty heavy right now but I may have to make time (i.e. lose sleep) for this one.

A propos nothing, it’s the game I was playing just before I got caught up in the Warhammer hype and started this blog. That was back in 2007-2008. Man, that was a long time ago, and despite all the changes they’d brought to the game it still had something unique going for it. Can’t wait for that update to finish…

Auction Houses: Pandering to those who hate crafting

This. Elder Game’s The Case Against Auction Houses.

But I mean, what are you gonna do, not have an auction house in a modern MMO?

Sure! There’s no reason every MMO should have an auction house. Lots of MMOs implement it unthinkingly, because they believe it’s a mandatory back-of-the-box feature. Few MMO developers take the time to think about the ramifications of the feature.

I’ve got a lot to say on the subject myself, as a self-professed crafter before anything else in MMOs, but having ignored most of my work over the weekend I’m now forced to actually do some in order to pay the bills. Bah humbug.

Also: I miss SWG. The whole crafter/merchant/harvester thing did sort of turn into a second (and sometimes third) job, but it was the most fulfilling crafting and selling in any MMO, evar.

TSW – Crafting basics

Crafting is… weird, in TSW, but actually quite useful and apparently built for the long term. No huge guide here because it’s actually not that complicated.

– The above-mentioned “Moose” has a kind of crafting mission found on the table near him, to disassemble a shotgun and make a weapon with the parts.

– The Raven’s Knock (Madame Roget’s place) also offers a crafting mission which enables you to learn how to make glyphs (gear add-ons – think WoW’s enchantments). Sadly you can only make a Chaos focus I think, but I could be wrong.

Here are the Basics According to Ysh:

i. Disassembly and learning shapes

You can disassemble most items you outgrow or loot, and I would recommend it. To disassemble an item, open the crafting interface (Y) and drag the item in question from your inventory to the “Item” part of the crafting window. This has two results:

– It will break down the item into its base parts and return crafting ingredients

– It will also show you the “shape” of the item in the assembly window.

The second part is worth knowing, because to MAKE items you have to place crafting ingredients in the assembly window to form the correct “shape” (i.e. recipe) for the item. If you want to make a Shotgun or a Belt but have no idea what shape you need to use, drag a similar item to the disassembly slot and make note of the resulting shape without actually disassembling it. Drag it back out to your inventory and Bob’s your recipe uncle.

ii. Obtaining actual crafting materials

You can disassemble items to get mats and you can loot them. The draug in Kingsmouth seem to drop a fair number of runes, for instance, whereas I’ve never had a rune from disassembly yet (just the ‘elements’ – fire, water, dust and metal).

As far as I’ve seen, disassembly only returns “base” materials, but that may likely change later in the game. Most crafted items require base materials to be refined into more usable stuff before you can craft with them. Qualities are, but don’t quote me: Base –> Imperfect –> Normal –> Sacred –> Pure. QL3 weapons can be made with Imperfect stuff, so it won’t be too hard to find what you need.

Materials can be improved by refining them in the crafting window: pop them in the assembly area and you’ll get 1 material of the next quality level for every 5 you put in. So 5 base [whatevers] make 1 imperfect, 5 imperfects will make 1 normal, and so on. My guess is it’s designed to suck down a whole lot of resources, which is mudflation-prevention in action. It works.

iii. Making something

Yesterday I decided to use one of my QL3 weapon kits I got to see if I could improve on my Blood magic focus. Knowing I’d need metal to make it (all weapons seem to need metal) and knowing I’d need 7 bits of Imperfect metal to make my focus, I collected 35 base metals and refined those down to 7. Then I dragged my QL3 Weapon Crafting Toolkit (I think it’s a mission reward) into the Tool section of the crafting window, added my 7 imperfect metals in the required shape, and hey presto.

It’s not THAT much better that what I’ve got, but I can improve it with glyphs until I can afford the Council of Venice one / get one from a mission or drop / or get one from Polaris. Every little helps.

And finally, the biggest crafting tip of all

I can’t swear to it but I think Scopique passed this one on to me:

To add stacked crafting resources to the crafting interface without having to laboriously split them up by hand (THE single most nerdrage inducing thing about TSW crafting), left-click to pick up the stack from your inventory then right-click in each square you need in the crafting interface. And suddenly crafting isn’t so much of a nightmare.

LOTRO – One more wafer-thin alt!

There’s a reason the spousal unit’s superhero name would be “Mr. Methodical” — or, if he were a villain, probably something like “OCD Boy”. He is utterly incapable of doing anything casually, and this includes gaming.

Which means, if he starts crafting, that he can’t help but want to make one of everything even if 99% of everything is crap. This takes up a lot of his gaming time, as you can imagine.

When I talked him into playing LOTRO with me a couple of months ago, we swore up and down that he wouldn’t have to craft if he didn’t want to, yadda yadda yadda. He crafted. Now he doesn’t dare log in because he knows there are piles of unsorted crafting all-sorts waiting for him — and, being Mr Methodical, he’s also incapable of just ignoring said piles and playing like they don’t exist.

The long and short of this is, I now have official permission to make more alts. Because, you know, someone has to craft all the stuff we use. Really, that’s the only reason. Nothing to do with making a pile more alts and starting some more crafters. Nothing at all.

Stop laughing, you there at the back.

~

Random pic below — Captain Ysharros checking out the canyon approaches to Angmar on her spiffy new Harvestmath Festival mount. The horse looks keener about it than she does (can’t blame her).