HarbingerZero just posted something about STO that suddenly made me wonder why I let the game pass me by when it launched can’t-be-arsed-to-Google years ago. I know a bunch of other bloggers enjoyed it, and some are still noodling around with it now and then, so — and because I certainly don’t have enough games on my plate already — it’s sort of whispering at me to try it.
I think I’m being lured by the free T-shirt.
I’ve always liked Star Trek but I don’t think I’m a Trekkie (unlike a few of my friends) (and besides, I thought all serious Trekkies wanted to be called Trekkers. Or am I being way too 1998?). I’m of the ST:TNG and DS9 generation, though I didn’t particularly care for Voyager and whatever the recent revival was (Enterprise?). I could answer a few ST trivia questions but would probably stumble on the more obscure ones, like who was the sexy green alien Kirk got off with in episode 23. No, not the first sexy green alien – that second one from the planet Murgatroyd.
So I’m not sure I’m the right material for this recruitment drive, but I like the package on offer and I also like the idea of leveling with folks who have been through it all before. The oldie/newbie teaming could be fun, provided the oldies don’t mind repeating content, and the newbies can know ahead of time what disastrous choices to avoid.
The drive doesn’t begin until April, which could be a good thing or a bad one. We’re kind of instant-gratification here in Gaming World, on the whole… But it does give me a month to mull things over and wait for my crappy internet to download the game.
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* I’d link to the episode but all the ones I checked either stop short of the free T-shirt moment or mysteriously lose the sound right around the 14 minute mark. So those of you who watched Animaniacs can be smug and know the reference, while the rest of you will have to feel silly and under-pop-cultured.
(Also, and à propos nothing at all, the WordPress “Improved Posting Experience” is basically just like the SWG “New Gaming Experience”. It’s a steaming pile of useful-element-free “clean UI” bullshit. I don’t want to pretend I’m using an iPhone, I want to craft a bloody post.)
Yesterday when I went to read my RSS feed, I got the same popup most other users of Google Reader got: the service is going away in a few months, apparently for lack of users.
Which is mildly ironic. I have a blog, a lot of people I know have blogs (which is how I got to know them) and a pretty large proportion of us seem to use G-Reader to keep track of each other’s posts. According to one article I read yesterday – I didn’t bookmark it and can’t find it now, so you’ll have to take this on faith – RSS feeds are for nerds and nerds don’t need dedicated stuff because they can find other ways to do what they need. And they’re nerds, so they can suck it up. Unlike Facebook and Twitter, direct RSS feeds aren’t “sexy”, apparently. Ah, right. I never realised that what I want from my software is sexiness.
The author did have a point. RSS is kinda nerdy and there was no easy way to explain what Google Reader does. Or did. But just because something isn’t easy to explain (or grasp) doesn’t mean it’s useless or that it shouldn’t be used. If that’s the equation we’re making today, then it’s not just MMOs that are dumbing down.
Anyway, I’ve been looking for alternatives. A friend kindly pointed me in the direction of Feedly, so I’m trying them out first. They were slammed yesterday but seem to be doing a little better this morning. I have to say, I do kinda like the magazine-like presentation. I could like this service. And if not, there will be others out there.
Because if there aren’t, I’m not going to be reading very many more blogs. It may work for some, but I cannot and will not use Facebook and Twitter to keep track of what 100+ people post and when. Yech. I want my feed to be there when I need it, and I don’t want to have to ‘llike’ a bunch of FB pages and trawl through my timeline.
If you ask me, it had nothing to do with popularity, or not directly. Ultimately Google Reader went away because it couldn’t be monetized.
While lots of people are probably going to say this isn’t enough, it’s still nice that they’re trying to do something.
The full post is worth a read – it’s pretty short, but I don’t want to reproduce it verbatim. TL;DR below.
So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta.
OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours we increased server capacity by 120 percent. It’s working – the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent.
So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.
And, by way of apology, “we’re going to offer you a free PC download game from the EA portfolio”. Again, lots of folks will say that’s like piling poo on top of crap, but I like that they’re trying to do something, even if it’s not something that costs them all that much in terms of bottom line. ANY effort to make things right is better than no effort at all. Mistakes (or major screwups) happen – what matters to me at the end of the day is acknowledgement and some attempt to fix things down the line.