Freebie Calendar – The Roll of Doom

So in the end there were only like 3 names to roll between for my ah-mayzing calendar giveaway, literally:

And since I’m a useless tosser and forgot that yesterday was Monday and The Great Roll-Off day, I’m going to roll it live right now. Please try to contain your excitement.

We’re going to use our handy-dandy Wizards of the Coast dice roller:

WOTC roller

And we’re going to roll 1d3. We could roll 1d6 and assign two numbers to each contestant. Or 1d100 and ignore the 100, or… Whoops sorry, going all nerdy there for a second. Stephanie shall be 1, Syl shall be 2, and TBCKAB shall be 3. 4 is right out. Anyway, heeeeeere we go. Drum-roll please…..

winner

Syl wins the calendar!

/corks pop /applause /and-the-crowd-of-5-goes-wild

kermitwildIncidentally, the main image results for Googling “Kermit goes wild” are enough to make you lose your faith in humanity. Assuming you had any to begin with.

@Syl, you’re going to have to PM me your snail-mail address, though there’s no huge hurry since I don’t have either calendar yet. I’m guessing this won’t happen until the new year. You can reach me at ysharros at gmail dot com.

Christmanukkahwanza freebie

Now that the Kickstarter is over, I have a buddy one of Matthew Stawicki’s 2016 Calendar to give away for the Holidays*. Comment below, or on G+/FB/Twitter and your name will be added to a hat. I’ll do a random roll thingy on Monday the 14th.

I’m not certain I can swing sending this outside the US. International shipping rates are crazy at the moment… But feel free to take a shot if you want one.

Stawicki calendar 2016
* I have no idea whether I’ll actually get my calendars in time to send them on for Xmas, so I use the term loosely.

IntPiPoMo – final miscellanea

I was going to write about how the Sims seems to have ended up as my go-to solo game for the last 6 years (since the Sims 3 came out, in fact), but I can’t seem to find my old Sims 3 screenshots. They’re not lost — they’re just buried in what is now a secondary-secondary drive slaved in from the computer I had back in 2009. And I can’t be arsed to go find them.

Instead, here are a few of the other screenies I came across while looking for the ones you’re not going to see.

Guild Wars 2

I didn’t play it for more than a few weeks, but it sure was pretty.

GW2_2

gw2_3

gw2_4

gw2_5

gw2_6

FFXIV – A Realm Reborn

After a very unfortunate beta and first launch (tried one and therefore skipped the other), FFXIV came back better, stronger and faster. I thought I’d play it until the earth got swallowed by the sun, but like so many other MMOs I’ve played in the last decade, it didn’t stick. I’m not sure why, because I have very fond memories of it — aside from the need to do dungeons to progress the main story whether I wanted to or not — but as I wrote elsewhere I think that has a lot more to do with me and the lack of a constant group of known-people (friends, even) to play with than with any flaws in the game itself.

ffxiv_01

ffxiv_02

ffxiv_03

ffxiv_04

…Aaaand, that’s 50 (52 for the nit-picky). If Thanksgiving weekend food-excess and torpor allow, I might post a few more before November becomes December, but don’t count on it. Thank God for IntPiPoMo, or I might not have posted at all this month! Ahhh Blaugust, where art thou?

Happy Thankstuffing, US folks. Belated Thanksgiving, Canadia folks. Booyah, everyone else.

IntPiPoMo – Warhammer Online

I have to do some Warhammer Online screenies, because getting into that beta and joining Casualties of War (a guild by bloggers for bloggers (and anyone else)) was what started this blog. And through this blog I’ve met millions and millions of new people — okay, a couple hundred maybe. And a few dozen of those I like a lot and am friends with (is it YOU? Is it not you? And if it isn’t you, why isn’t it you?!). And a handful of those I am now good friends with, some of them even IRL. So yeah, definite turning point that was.

Besides, it was an excruciating amount of fun, if only for a little while. It’s also the only MMO ever where I played a healer as a healer (as opposed to playing a Shadow Priest or a Feral Druid) and had fun doing it. I don’t seem to have many screenshots of Amariel the Archmage, but that’s probably because I was too busy spamming heals in scenarios to actually stop and take pictures. The pix below are therefore from Ysharros, my solo char.

Kaltlauf 1900

I don’t remember what all the places are, but that’s ok. I remember the fun. And as a little nostalgia kick for anyone else who played, here’s a link to THE DUDE WITH THE THING. It actually applies to pretty much any PvP carry-the-thing scenario. There is one rule: KILL THE DUDE WITH THE THING.

Ysh and big skelly

Ysh and the Big Nasty

 

Dresden Files Accelerated RPG

Eeeeee, we’re in we’re in we’re in! I haven’t been this excited about a beta for ages. And we must be super-ultra-mega special (okay, or just lucky with the RNG) because according to Mr. Hicks himself,

… with 50 slots for 850 applicants, even if everyone’s equally awesome (a possibility), there’s a less than 6% chance of getting in.

Eeeeeeeeeeeeeeeeeeeeeeee!!!

I will be posting about this because it’s not only allowed but actually encouraged. What I can’t do, obviously, is discuss rules-y stuff and other stuff that’s in the materials we use to play. I’m sure that leaves a TON of room for frothing madly about how much fun we’re having. Because we will have fun. OR ELSE.

DFRPGA beta two

Now to make sure I can actually round up enough players at the right time to get some sessions going. If you’re reading this and interested, leave your contact email or G+ handle in the comments below so I can invite you to the Google+ community we made. Or mail me at ysharros -at- gmail -dot- com, or circle me on G+ and post on my wall or whatever it is the cool kidz do to hit each other up on G+. I am totally prepared to run multiple groups. I am only mildly manic at the prospect of not only running again, but running a game for an IP for which I am a self-admitted rabid fangirl.

HOW I plan to do this with work and the maternal unit here for the next month is a bridge I’ll burn when I get to it. I don’t have the super-seekrit rulez dokument yet anyway.

Eeeeeeeeeeeeeeeeeeeeeeeeeee!!!

 

Poll Saturday – 5 September 2015

asuraI didn’t play Guild Wars 2 for more than a few weeks (not for any nefarious reason, just had other games and things to do), but I know a lot of people who do and who have loved it. I also know a lot of ink was spilled this week concerning the raids and whatnot. So now that passions have had a chance to cool a little, here’s a poll, just to see how folks feel.

I tried to balance the possible answers but I have NO pretensions to knowing how to build an unbiased poll. And this is just for kicks – mostly I wonder how the raiders feel about it. My general impression is raiders always love more raids, but since they didn’t exist in GW2, are even the raiders worried about what this might do to the game as a whole, not to mention to the community and the general tone?

Feel free to expand in the comments.

EDIT — Edited to remove the don’t know / don’t care answer which I wasn’t intending to allow in the first place since they don’t bring much to the table. Apologies to the person who got one past me. 🙂   OK fine, I put the Don’t know / don’t care answer back in. I still don’t see what it’ll bring to the discussion, but I am nothing if not pliable when it comes to the whims of my readers.

EDIT2 – The damned poll isn’t behaving. I give up. By all means add 18 ‘other’ answers as you like. /le_sigh

Blaugust Day 31 – Ultimation

[Which was the only reason I wanted to call yesterday’s post Penultimation. Ah well. Next year.]

I’ve been too busy and/or sleeping (meece feeding every 3 hours overnight, Ysh-face =  >:-|  ) to check Feedly yet this morning — whoops, afternoon, even for me — but I’m sure our Blaugosphere is full of these posts. And I’m equally sure there’s an ambivalent mix of OMFG IT’S DONE IT’S DONE IT’S DONE SOMEBODY GET ME A BUCKET OF TEQUILA AND SOME FIRECRACKERS!!! — or maybe that’s just me? — and “Damn, it’s actually done. We did it! However much we posted, however well we posted, however much we read and commented and liked and hi-fived — it’s done. Huh. I might even miss it. Just a little. While I down my second bucket of tequila.”

441-ambivalent-anger
Thank you author. I have no idea who you are because following links led me to a site in Iran, not much help, but thank you.

It’s been a trip. I’m not going to get all number-y on you because TAGN is so much better at it (remember girls, math is tough!) and did his Blaugust wrap-up post yesterday. Not because he’s a teacher’s pet or anything, just because he’s Borgishly efficient. I’m tempted to keep prefacing my posts with Blaugust all the way through September and October just to give him something to curl his lip at in Feedly.

(Okay, Blaugust is over, I guess I should stop picking on him. Pax.)

A little more seriously though, while I suspect TAGN has 83 times the traffic I do, the sources of our traffic are oddly similar so there’s no reason for me to reprise his analysis. I thought I’d get a significant traffic boost from Blaugust, but I didn’t really. I got quite a boost over January – July 2015, during which I barely posted, but this month’s numbers are comparable to last year’s numbers at this time. Which is nowhere near what they were 3 or 4 years ago, but that’s basically what happens when you stop posting; I’m surprised as many people still did visit throughout the Great Stylish Drought of 2013-2014. (Apologies to California.)

The vast majority of my traffic comes from search engines and always has. The most viewed post this month was the silly, glib and utterly throwaway post about the WoWspansion, by which I mean it was even more glib than usual for me. That would me mildly irritating if I didn’t already know that’s how things go — my most-viewed post ever is another throwaway one with a simple link to a FF XIII post on Gamasutra – that’s it. I guess it shows up on search engines a lot.

I’m getting more traffic from Twitter now than I used to, which isn’t hard because I got practically none, and I’m sure I have the lovely @RowanBlaze and his RTs to thank for that — not to mention everyone else who has RTd me, of course. I’m getting quite a few new followers over there too, bafflingly. I suspect I just don’t get the basic point of Twitter, which seems to be to follow as many people as possible in the hope of having as many people as possible following you so that you can say “Hey! I have Xty-million followers, that’s 1.27 more than you!” Or something. The “Oh yeah, I know you” people I follow back. Some of the “Um, who? But sure, you seem interesting” people I also follow back. The obvious bots (you know, Egghead icon, 78k tweets, 0 followers) I block. As for the rest, I just hope my insignificant, glib and usually irrelevant tweets vanish into the raging torrent of their 6k+ followed feed.

As you can tell, I’ve spent some time on Twitter this last month, probably more than I have in 5 or so years. It’s kinda neat to be able to bat silly little text-snippets back and forth with people almost in real time… but it also makes me deeply uncomfortable. Being on Twitter ‘live’ is like having a thousand tiny lampreys nibbling at your soul. Or maybe that’s just me. I’m really good at multi-tasking except, apparently, when it comes to social media. And I don’t think one is supposed to be on Twitter the same way one watches an episode of House on TV — or maybe people watch TV like they watch Twitter these days, with 0.3% of their attention, while doing 5 other things. I don’t know. It makes me feel old and vaguely Luddite. Luddite-y? Luddite-ish?

I posted every day, which is cool, mostly because I didn’t expect I was going to  — although in hindsight I’m not so surprised. I’ve never had any problem waffling. It’s the interesting, useful, perhaps even thought-provoking content that’s been so conspicuously absent from this blog for the last few years, and that’s what I’m agonising over. But if Blaugust has shown me one thing, it’s to stop bloody agonising and just do it. If I truly am blogging for myself, as the lady keepeth protethting, then surely it doesn’t matter what I write. Just because a post (or three years’ worth of posts) isn’t interesting doesn’t mean I’m not capable of being interesting or thought-provoking anymore. Right!

Right?

… Anyone?

…. Bueller?

 

– – – – –

PS: Meece still alive and doing as well as can be expected. Feeding them is still a major PITA. I think we over-estimated their age – they now appear to be about 4 days old, so they were 2 days old tops when we found them. Brought them to our vet just to get their opinion and everyone there went aiiiiieeeeee hanta aieeeee tularemia leper mice outcast unclean! so we came home again. (Our vet is a lovely practice. I’m being overly facetious.) I’m just waiting for their silly little mouths to get big enough to make feeding less of a hit-and-miss, make-sure-they-don’t-inhale-it-and-DIE kind of tension-fest.

Blaugust Day 28 – You Don't Say?

Metrics and traffic and referrers, oh my!

I actually don’t care too much about those, though there is something hypnotic about clicking on all the little metrics bars for all the different time periods, at least here in WordPress. But I checked the Comments info out last night and it did make me laugh, so I’m sharing it with you. Actual numbers have been removed a) to hide my shame or b) to not shame others, or c) because they really don’t matter — take your pick.

The screenie below shows the comments each month for the last 12 months, starting in September 2014. The smallish peaks (December and April) coincide with me doing a lot of Sims Legacy challenge posts alongside  WoW-Draenor and my usual fluff. January – March see me putting out exactly four posts each month, which doesn’t really give people much to talk about.

2015 blog comments

And so we circle back to Kanter’s decision to comment on at least one blog post a day during Blaugust. I loved that idea and though I haven’t actually kept notes (even mentally) of whether I’ve commented every day or not, I’m pretty sure I’ve managed at least one comment on one blog every day for the last 26 days — not counting my own, obviously.

I’m probably even happier about that than I am about blogging every day, because the latter is purely a self-involving exercise whereas the former requires me to interface with other people, something I’m occasionally happy to do in spades (with appropriately long sanity breaks in between) but don’t like to have to do all the freaking time every day every week for a whole freaking month and not just a February month noooo a 31-day month and can you tell this is starting to wear me down?

I’ll tell you one thing about blogging every day, commenting every day, and interacting on Twitter every day* – it does get to be a habit, and one I’m not sure I want to give up. It brought me back to my blog and other people’s blogs and has renewed my enthusiasm, if not for MMOs, then at least for talking about them with other people. I’ll just have to find that proper balancing point between ‘often enough’ and ‘so often it makes me want to chew my keyboard’.

– – – – – – – – – –

* Which has been by far the most exhausting part of the whole endeavour, for me. I enjoy it, but God it’s tiring. Expect me to go Twitter-mute for a while without warning.

 

Blaugust Day 27 – Game MMOver?

Well, at least by now I’ve learned how to type Blaugust and not Balugust, Blagaust, or Blasgut. Small victories, folks — small victories.

I’m careening full-speed ahead on my tabletop RPG kick. It’s energising me far more than the thought of any MMO has in the last [insert time span]. In fact, thinking about tabletop playing has energised me far more over the last 4 or 5 years than MMOs have; the fact that in half a decade I still haven’t managed to get myself a regular group with a regular game is entirely my fault and not that of the poor games I’ve perused, pondered and reminisced over. Like my writing (what writing, we ask?), it’s something I really, really want to do — in the case of tabletop gaming, because I actually enjoy it as a social activity and because it’s a great creative outlet… But, as with “proper” writing, I spend more time wanting to do than actually doing. Again, this is entirely my own fault. Time to stop QQing or going down nostalgia lane and DO SOMETHING about it. But for now, let’s talk about MMOs.

MMO QQ

Last night, as I lay wide-awake after too much coffee too late in the day and too many creative juices churning with no outlet (they should make a pill for that), I wondered once again whether I’ve finally outgrown MMOs. I’m not the only one to ponder this during Blaugust or indeed at any other time of year, so perhaps it’s simply part of growing up and growing older, this wondering whether we have outgrown the things we used to love so passionately.

Perhaps. But it’s been 15+ years since I played Ars Magica and I’d play it again like a shot given the chance, so clearly I haven’t outgrown that — or moved on from tabletop RPGs. Not playing because I lack the gorm to get a group together /= having outgrown it.

I think my problem with MMOs is that I have nobody to play them with. Which may seem like a rather sharp about-face given my usual stance on solo vs. group, but that’s playstyle, not playing. I’ve always preferred bimbling around by myself in MMOs — I don’t mind mine being the only butt I see onscreen… but up until a few years back there were always a bunch of other people also bimbling around at the same time, single-butted or otherwise, and I was in constant contact with them through chat.

alone together

In Asheron’s Call we had a large and active monarchy (guild) and loads of people to mess around with even using the incredibly primitive chat. A number of the AC monarchy people moved to Star Wars Galaxies when that came out, and we had friends both old and new cursing the not-so-primitive but also non-functioning chat. We moved from SWG to (City of Heroes, briefly, then to) World of Warcraft, so there again we had old-old friends, new-old friends from SWG, and new-new friends from WoW to chat with on various channels.

And that’s sort of where it ended. I moved on to EQ2 in 2006 or so, and while I made quite a few new friends there, it wasn’t the same either in quantity or in quality… and it only went downhill from there. In the last decade we’ve seen an explosion of MMOs, and while that’s a good thing in many ways, one of its less social effects is that it has diluted my pool of available friends and acquaintances when it comes to having people to play alone with, together. We’re all still playing, yes (albeit probably not as much as we did back in 2005), but we’re not playing the same games.

Or not at the same time, anyway. Many of us hop around from one game to another, myself included. In the last 5 years I’ve played more games than I care to count, but none of them for more than 3-6 months at a time. We try new games as they come out, and for a few weeks I’m back in the halcyon days of having plenty of folks I know in-game to talk and mess around with… and then I lose interest, or they lose interest, or for whatever reason we move on.

bored

I really thought I’d come home when I started playing the SWG Emulator, as my posts back then attest. There were only a dozen or so of us playing but it was enough to keep the social momentum going. And then… one by one, folks dropped away. Including me. My enthusiasm was in full fire in April this year… and by July it had petered out to nothing. I haven’t logged on in over a month and my houses are probably on fire (well, houses don’t burn, but you can be sure my harvesters are gone). The worst part of it is, I don’t really care.

Because MMOs simply aren’t as much fun when the O doesn’t stand for “Others”, whether their character is on your screen or whether it’s just the characters they type in guild or global chat.

You can never go home

The social aspect is by no means the only reason MMOs are going stale for me, even if it’s a large part of the reason. I know I can slaughter 10 foozles over and over again for ages in the right company, because — well, because I’ve been doing it for 15 years in 30 different games. But there’s another rub: the 2015 foozles have better graphics and perhaps slightly better AI, but the beast itself hasn’t changed substantively.

It’s undeniably another reason why MMOs are going stale for me — even I, with my enormous capacity for repeating content, might be reaching my limit. I stumbled across this post from 2011 just now while looking for links to something else, and it shows that the growing malaise with endlessly doing the same thing in MMOs isn’t exactly new. How quickly we forget the dawn of time when everything was shiny and fun, even after 10,000 foozles. Ah, 1999, those were the days.

But that’s human nature, I suspect.

Back to the beginning

And so we circle back to tabletop RPGs. I started playing MMOs in 2000 because a friend told me it was just like tabletop roleplaying, only online*! You could play with other people at any time of the day or night!! You didn’t have to wait for your half-dozen friends to have a free weekend and pile everyone into a small UK house for 72 hours every 3 to 4 months!!! You could even play alone if you had to and get eaten by a pixellated grue!!

I didn’t get into MMOs because I played computer games (although I played quite a few, including MUSHes). I got into MMOs because they were supposed to be just like tabletop gaming, only different.

Turns out they’re too different, at least for me. I can’t roleplay in an MMO, for various reasons described elsewhere — or rather, I can but I don’t enjoy it. And the thing about roleplaying is that you’ll never have the same experience twice. Sure, some events will resemble other events, some plots will be rather similar to other plots, but those just add to the RP lore and mythos in your mind and in the shared memories of the group.

That element of creation, permanence and effect on the world — even an imaginary one — coupled with the social aspect is what I’m missing in my MMOs. It’s not that MMOs have become crap, or worse than they were, because if anything they’re improving (even if the WoW model is getting a little stale); it’s just that I can no longer pretend I’m getting out of them what I got out of tabletop RPGs.

So while I may dabble in my usual MMOs for the foreseeable future, I’ll be turning my energies to the tabletop arena. It’ll recharge my batteries and who knows, it might even help me recover that sense of fun in online gaming.

dark side

You’re welcome to join me. I’m going to set up some kind of social phlumphty-phlump (AKA I have no idea what to use — Google Hangouts? Vent? Skype? Roll20?) to chat with anyone who’s interested in trying (or returning to) tabletop gaming.

 

* You did have to pay exorbitant phone fees in the era of minute-based internet connections, but we won’t go there.

 

 

 

 

Blaugust Day 26 – LFG PNP RPG

TL;DR: #Blaugust-ians, don’t give up! The end is nigh! (And this is a good thing for once.) Zen is tough. Cute red panda. Call for tabletop RPG players. Poll results = CHEESE WINS.

As #Blaugust wanes, so does the energy of the, err, at least 460(ish)* bloggers. I’m judging this from my traffic stats, which have taken a modest downward turn this week. Others have noted the same.

I can tell you from my own behaviour that I am browsing fewer blogs this week than I was through the first three weeks of the month, not because they’ve become any less interesting — quite the contrary in fact! — but because I am running out of energy. Social energy, for the most part, which is the part of me that reads and comments on blogs, writes and comments on my own (and cares about the comments), and posts/comments on social media. My social energy bucket is damn near empty, and conversely my introvert AUUGGHOTHERPEOPLE bucket is almost overflowing.

full bucket

[/tangent: re: traffic stats, even that’s not the whole story. I think I have people who are coming back more regularly — and who are more than welcome to keep doing so past Blaugust, ohai regular folks! — and who aren’t browsing several pages and/or posts every time. In the first two weeks of the month I had about twice the number of views as visitors, which I assume is partly people browsing and partly the usual dreaded bots.]

But we’re in the home stretch. Go team #Blaugust! And since I had to edit it into yesterday’s post, here’s a mo’ better proper-like link to Belghast’s post from yesterday. It resonated quite strongly with me.

As time passed, the guilt that I felt grew and the measure of that “epic comeback post” kept growing as well ultimately leading me to wait longer before posting it.

Yup. Hopefully Blaugust will have taught me that there is no epic comeback post. There’s just posting or not posting. I’m still trying to learn — beyond my rational mind, that is, which knows all sorts of things my less conscious mind just ignores — that guilt is entirely counter-productive and definitely destructive. But whole empires have been built on guilt, so it’s a tough one to shake. My mind struggles with the concept that I am not a perfect unique snowflake (forever falling short of the pinnacle of said perfection!) but rather a work in progress. Journey not destination, uphill in the snow, etc. and so on.

Zen is tough. That’s the whole point.

[Insert graceful segue to next section. Um. -mindblank- Ack! Quick, cute animal picture!]

redpanda

LFG PNP RPG

I am on the Evil Hat mailing list. Evil Hat are, among other things, responsible for the FATE Core tabletop RPG system and for the Dreaden Files rules, which are based on the eponymous series by Jim Butcher.

[/tangent: I am a rabid Dresden Files fangirl and will turn upon you the full weight of my two literature degrees – though even I fail to see how a French Lit. degree will help in this case – if you so much as cast an iota of the shadow of an aspersion upon those books. I am not rabid about many things. YHBW.]

Just as there is a FATE Accelerated ruleset, which is a slightly different, streamlined, more immediately accessible (‘grab & go’) version of the FATE Core rules, there will soon be a Dresden Files Accelerated ruleset. There has been an announcement. Said announcement includes a call for playtesters.

I AM SO THERE. I have already applied.

pickme

Unfortunately, it turns out that the spousal unit doesn’t have the head-space for tabletop RPGs at the moment. My single other player is, while a wonderful player, at best unreliable and at worst impossible to pin down for a facetime play session.

So I am left with an application in which I claim to have players I don’t, in fact, have (I should probably have checked with them first, huh?), and a tabletop gaming itch that hasn’t been properly scratched in a decade and a half.

I figure the quandary can be solved by finally selecting one of those newfangled virtual tabletop programs (as opposed to merely farting around with the idea as I did a year or two ago) and calling for players.

I am terrified of this. I like playing with people I know. I haven’t played tabletop games with strangers since Euro GenCon in 1993 or 4. But I figure most people here aren’t entirely strangers and some of them might actually be fellow Dresden fans, or players, or simply interested in the idea.

On the bright side, a) I likely won’t be picked anyway because there will be more applications than they need, and b) the decision isn’t made until the end of September, which gives me a little time. Playtesting would occur — I assume — during October and November (ish? guessing) and would require committing to 4-6 sessions over an 8-week period.

Deadlands

I’ve been wanting to run and/or play (but mostly run, I’ll admit, because I’m jonesing to write another campaign or three) for ages and have done nothing about it. I have a number of RL and e-friends in the same boat, some of whom read this. Let’s do something about it. Whether anything comes of the Dresden Files Accelerated testing or not, I have or can acquire any number of game systems including but not limited to FATE, Ars Magica (I’m a 2/3/4E + many house flanges girl for the most part), Deadlands (which I have never played but picked up on the Bundle of Holding a month or two ago and would love to try), Vampire and clones, AD&D, Shadowrun, Cthulhu etc. etc. etc.

As a GM I tend more towards cooperative story-telling than GM/Player competition. I heartily endorse this essential LOOK ROBOT post on being a great player, which applies just as much to GMs; here’s another very worthwhile post.

This is starting to sound rather painfully like I’m filling out an online dating site profile, so we’ll stop here.

And now for something completely different.

CHEESE

Cheese wins the poll so far, by a landslide 6 votes over 5 for pie. I knew I could count on the Dirty Half-Dozen. Yes, of course I forgot all about the poll until now. It’s not like it was important or anything. I live in a pie- and cake-tolerant world.

See you tomorrow, folks. (Also known as: Shooting Yourself In The Foot or Asking to Roll A Natural 1.)

– – – – – – – – –

* AKA I have no idea. It’s at least 60 based on counting new posts in my reader, and I still haven’t managed to add everyone.