In reply to my previous post, pskinner mentioned Trove, which apparently could be a crafter’s paradise. I saw that this morning, just before checking my mail…
In which I found this:
And then I remember why I quit ArcheAge before the alpha phased into beta, and why I’m unlikely to ever pay for a Glyph game again. It’s one thing to give actual perks for subscribing; it’s quite another to offer features that nobody would want to be without. If you’re going to be free to play, BE free to play. If you’re going to be subs-only, then man up and admit that’s what you are – it works pretty well for WoW after all.
Maybe the whole ArcheAge thing just left a sour taste ($150 for the privilege of Alpha testing being the first thing, and I won’t get started on the rest or this will become a rant of epic proportions). It was my choice to spend the money, after all. Just like it’s my choice to not play any of their other games now. There’s just something too… grasping about the whole Glyph money model.
I’d also forgotten Trove is supposed to be a Minecraft-alike. If it’s very much like it — specifically with how the camera works — then the only thing that will happen is me hurling my breakfast all over the room, so that’s another no right there. I think if I want a voxel game I’ll just go back to Landmark; it’s been over a year and a great deal of water has gone under that bridge (which isn’t even a Sony bridge anymore), so maybe those pesky graphics issues — the ones where anyone with an nVidia card would crash — have been fixed.
… you think Oh jeez, I’d better log into an MMO or my harvesters/garrison/housing will go up in smoke. It’s the summer doldrums, which means that despite the lovely Steam sale and all, I’d rather be anywhere but sitting at my desk staring at a screen. I have a million games to play and nothing’s really grabbing me.
- I haven’t even logged into WoW since the 6.2 patch, so I really should check that out.
- My harvesters are almost certainly burning to the ground in SWG. Almost everyone from the early return-rush seems to be gone, and I’m in a really big guild (with lots of names) that has absolutely no guild chat, which I admit is a little disheartening. I don’t always want to be on TeamSpeak, dammit. (Actually these days I don’t want to be on voice chat at all. I’m having a hermit month.)
- It’s The Secret World’s third anniversary event and there are goodies. Or it was. For all I know I’ve missed that too…
- The spousal unit is back in EVE and making beckoning gestures; apparently it’s somewhat improved since our last foray in… (checks old posts) 2010. Eh, maybe. Maybe not.
- Everyone’s raving about the FFXIV expansion. Eh, maybe.
- The Repopulation has sat unplayed on my desktop for a couple of weeks. Not that I didn’t like it, but apparently it didn’t grab me. Which may have more to do with the whole summer doldrums thing than with the game itself, which is okay (up that to “pretty good” considering the development stage it’s in).
- I’ve been a contributor to Shroud of the Avatar since, err… last year sometime? And have logged into it exactly once. I should check that out too, since I did put money into it and I love the folks who are developing it.
- And then there’s all the non-MMO games I haven’t touched either… Sims 4, various Steam games (including Torchlight 2 and I’ve already forgotten what else), Dragon Age Inquisition (remember that first session I blogged about? Well, that was also the last session)… The list goes on.
But all I feel is meh. Meh MEh MEH MEH MEEEEEEEH. In a couple of months it’ll cool down and I’ll want to play again.
It’s on sale on Steam for a few more days. Find out more about the game here, or do a Google search you lazy bastards. Here are my very brief first impressions.
- It’s in alpha. Read it again: ALPHA. Repeat after me: Aaaaalllph-aaaaaa. So stop crying about the bugs, the disconnects, the crashes, the bugs. (And it’s running very stably for me so QQ bitches.) If you don’t want that experience, wait a few months. It’ll be on sale again and it doesn’t launch till Q4 (that’s dev-speak, so I’m guessing May 2016).
- It’s a sandbox. There’s a basic “here’s how you walk, talk and shoot things” tutorial and then you’re dumped in
Mos Eisleyone of the two faction starter-cities to sink or swim. However, NPCs are literally spamming your inbox with mission offers and the rest is pretty self-explanatory for anyone with a working braincell. Want to harvest? Find some nodes, swing that axe. Want to fight? Find some mobs, pewpew that pistol.
- It feels a lot like SWG and the UI elements borrowed all the nastiest, clunkiest, screen-hoggingest crappy bits of the SWG UI (of all the things to copy), but it is most definitely not SWG or UO, so don’t go buying it because someone said it was. It’s ‘inspired by’ — and that’s definitely true. It’s not a clone. Your character may be, but it isn’t.
- I’m not a huge fan of the graphics or even the art style, but that’s highly subjective. Bodies are reasonably well-proportioned and fairly realistic (moreso than in most games). The buildings in the starter cities are suitably grimy. The outside bits are suitably tree-y and rock-y… But somehow it leaves me cold. I’d almost rather SWG’s cartoonish art than this gritty, realistic and ultimately unpoetic view. So far the landscapes haven’t made me catch my breath, but I haven’t gone far. AND it’s alpha. Always remember alpha.
- The crafting system looks complex. It may still depend on grinding 1000 craft-foozles to master, but there’s very little way around that in an MMO – at least no fair way. I haven’t really crafted anything but I have chopped down some trees and harvested some flowers and ore. Oddly enough if it reminds me of anything, it’s Anarchy Online, simply because it’s so freaking complex and there are so many recipes and Recipe 1 depends on subcomponents A – M each of which is made by a different crafting profession…
- However, the game does have a Work Order system, which is the only way you can make genuine crafting interdependence work. I have already sold little bits and pieces to people who needed them for whatever mysterious purpose they needed them for. I’m guessing grinding.
- I have no idea what combat is like, other than a bit buggy. I pewpew-ed shit with my trusty handgun as needed to reach nodes. I don’t care about combat.
I have a feeling there is a LOT to discover under the surface, especially with harvesting and crafting and perhaps even housing. I will probably carry on discovering, but I doubt it’ll pull me away from SWG or WoW or my main games, not for a while.
The Steam Monster Summer Sale, that is. Go forth and find some games!
It’s possible my finger slipped and I purchased The Repopulation; I don’t know much about it but I have an old friend very much involved with it and a few other friends have said nice things and hey, new MMO with SWG and UO flavour, TAKE MY MONEY I’M IN!
The spousal unit purchased the entire collection of Heroes of Might & Magic games, which I stopped caring about around number 5 (or 6, whichever one was the amazing disappointment) and got us hooked up on the family dealy so now he’s trying out games I bought on other amazing sales and have *cough* never even tried, like LA Noire.
Meanwhile the SWG honeymoon continues, perhaps fanned by the fact that there’s never enough time to play it. Absence, heart, fonder, etc. I’m logged in a lot, but mostly I’m AFK sampling which doesn’t really count as playing. When I do get to play I have fun — but not in the way I expected. Crafting is entertaining, yes, but there’s very little impetus to get up and running because the server is choking on a surplus of great crafters, largely because everyone can make 10 characters so everyone can have all the crafts. I know, waaahmbulance.
So I’ve been doing combat here and there – initially to pay the bills (which still strikes me as backasswards – I made a fortune as a crafter back in the day), and now because it’s rather fun even though the SWG combat system is probably one of the clunkiest ever. 2003 and all that.
Publish 7 went in the weekend before last and now you can no longer disrespect Imperial soldiers without having to pay for it:
Oh yeah, and there are working droids now too. And Bio-Engineer got an Image Design makeover by a Rodian hopped-up on Skooma or something because it’s just… weird, now. It’s being tweaked, thank goodness. In the meantime master BEs are producing CL10 non-CH creatures with 9k HAM – which means nothing to anyone not playing SWG and should make SWG-players’ eyes bug out.
That’s it. I’m off to try The Repopulation since SWGEMU-Basilisk just took a nosedive. Ah, post-patch weeks. Gotta love em!
I guess May wasn’t going to be the month during which I posted every day, and apparently June isn’t either. I have a half-assed determination to do that, mostly to prove to myself that I have more to write about than just posting screenshots of my latest game, but the problem is I’m not sure I do have more to write about. A couple or three years ago I looked up from blogging and realised I was boring myself, which is never a good sign, and that everything I could say or might say has already been said by others — much more cogently, cleverly and creatively, in fact. So, yeah. Maybe July will be my post-a-day month.
At any rate here’s your weekly-or-so post with screenshots of my latest game. I’m still playing SWG when time allows; I did log into WoW a week or so ago, sent my faithful mini-onions on missions, and logged out because I just wasn’t feeling it. I guess I’m one of those expansion/big patch WoW players now, though I do miss my friends from Icedown.
My characters in SWG have progressed a bit, at last. Ekkie is now Master Chef and Master Merchant, and will get to Master Tailor someday this year. A ONE MILLION CREDIT donation from a not-so-mysterious benefactor (named Googles in game, Gooroc outside) helped a great deal with that endeavour – not so much for the buying of resources, which I still don’t like to do, but for not having to worry about paying for my houses, factories and harvesters.
Not to mention training – paying NPC trainers for a single Elite profession costs 130,000cr; and while I’ve managed to get PC training for a lot of the combat stuff, getting crafters to train you is like pulling teeth from an Ithorian. I didn’t ask for the donation but it was so kindly offered — along with a handful of harvesters and grind mats — that it felt churlish to refuse.
Ysharra is a breath away from Master Architect, will passively get Master Merchant over the next few days, and will someday be a Droid Engineer too. Speaking of Ithorians, I’m not sure I should let my Ithorian Master Tailor buddy dress my Mon Calamari character ever again. I can’t decide whether she is incredibly fashion-forward (for a MonCal), or a cross between I Dream of Jeannie and a maternity ward Santa, or both. Either way, thanks ObzzarverIs for the snazzy new threads!
Heloise is Master Swordsman, almost Master Medic, and will then go on to master the Doctor profession… and hopefully make a butt-ton of cash buffing people. We’ll see. We went to Dathomir awhile back and did some rancor hunting, and ended up with this cool or disturbing (your choice) pile of corpses.
Ysharros is still Master Creature Handler and nothing else because the Bio-Engineer grind is painful, yo.
Finally, have a picture of the moonrise on Talus, because it was purple.