Every now and then I check various stats on this blog, especially the search terms that bring people here because those are usually worth a laugh. Today, I’m puzzled (among other things) to note that of the top 10 search terms of all time, only 3 are related to games (two, technically, since two of those are variants on the number ’13’); and the top term by far is for a game I only ever wrote ONE post about. A short one at that, linking to an actual post on Gamasutra.
Weird search terms are weird. And people coming here from their searches almost certainly don’t find what they were looking for. That makes me feel a bit better, actually. /Schadenfreude
Just to prove that I’m not lying when I say I’m a perma-noob — I’ve done the quest in the screenshot three times already and NOT ONCE did I notice the 4th ingredient in the top right (the quest doesn’t necessarily use all four possible ingredients). It was only after my druid failed three times to get the ‘glowy’ ingredient that I, puzzled that none of the three ingredients were working, went and checked the quest out on WoWHead.
If I’d been a bit less of a noob I’d have remembered that the previous quest had me gather four ingredients to make that potion with. Duh.
Forget pepper jack, magic jack or lumberjack — all the best people use COMMANDOJACK!
Riding my Shinri “mount” in Shadowmoon Valley. I should have known that was too easy a kill to reward an actual mount (it’s a 10-second directable mount-ride useable only in SMV with a 1-hour cooldown)…
For those who remember that excruciatingly slow tour of Shattrath on the heels of Khadgar’s orange grape, losing it half the time because it clipped through floors and walls…
Now it’s giving excruciatingly slow tours of player garrisons. Just as long as I’m not the one having to follow it, it’s all good.
The Mirage family is on hold until a) they fix the vanishing relationships issue, which I think they may have and/or b) I decide I can handle a legacy which only produces twins and triplets. In a classic case of be careful what you wish for, it seems the karma pixies heard me when I said I wanted to try running several characters at once in a Sims game, horrid creatures that they are.
So I created a new legacy — the de Lyttes — some weeks ago, but what with Thanksgiving here in the US and other life, work and reasons stuff they haven’t been played all that much — and what has occurred has been the rather tedious (and always similar) beginning stage where the founder has nothing much with which to fill up that 50 x 50 lot.
But all of a sudden things did start to happen in the last session, so I’ll go ahead and present the founder and a few pix.
The de Lytte legacy will use the following succession laws: Equality (any gender can inherit), Modern (natural or adopted kids can inherit), and Living Will (the child with the highest friendly relationship with the current pater- or materfamilias inherits). It’s probably one of the easiest sets to pick because it allows for a great deal of choice in terms of heirs — hell, if I were that way inclined I could deliberately play whoever I didn’t want as heir as being horrible to the current head of the family, just to make sure their relationship was anything but friendly. And I may indeed do that, but only if circumstances and personalities make it a viable role-playing choice. I picked that ruleset mostly so that if I do get saddled with a bunch of twins and triplets again, I have more options in terms of which of them inherits. It might make for some interesting mini-stories and rivalries, too. (For those who want an even more mano-a-mano rivalry model, the “Strength” heir law includes an actual scrap to determine who gets to be the next head of household.)
My house rule is that family members must be named after dances. I had a lot of fun with the Mirage family card game names (poor Ratscrew!), and the dance names offer a little more variety while being a little less off-the-wall.
As for Samba, she’s Active, a Foodie, and Ambitious, and her aspiration is Renaissance Sim. The first few stages of that aspiration are easy enough to complete but the last one requires 6 skills at level 8 (or something similar) and that’s not easy at all, even for someone like me who loves building Sim-skills. She may be young, but she already knows she’s going places, even if she doesn’t know exactly where those places are. She inherited the lot from her father, Tango de Lytte — he won it in a card game years ago but kept the property as an ace in the hole and never mentioned it to his daughter. Samba’s mother, Tarantella, died when Samba was very young, and Tango disappeared from one day to the next almost a decade ago. (It’s entirely possible he vanished with his best friend and partner in cons, Jimmy Cash…)
Eventually Tango was declared legally dead and Samba discovered she had inherited a rather valuable piece of property in the up-and-coming town of Willow Creek. Having spent several years dodging all the people to whom Tango owed money and favours (sometimes literally, hence the Active trait) and occasionally being helped out by some of Tango’s more savoury friends and acquaintances (hence the Foodie trait), Samba decided that a quiet life in an out of the way part of the country might be exactly what she needed. ‘Quiet’ being a relative term – she doesn’t know what she’ll be yet, but she knows that someday she’ll be famous and so rich she can bathe in Simoleons.
Whatever that career will be, it won’t be as a chef…
…which apparently had hygiene requirements Samba wasn’t prepared to follow… or as a writer, which clearly bored Samba to death.
What I know and Samba doesn’t is that she’s destined for a career among the stars, though not on the right side of the law – she’s going to end up an Astronaut/Smuggler branch. But that’s a story for another time, and I have some followers to send on missions in WoW.