Category Archives: Misc.

SWG – Hangin’ with my Thune and other handy slash commands

Got a little bit of time to play in between massive work-dumps, so here are some more screenshots. They mostly involve Heloise, who is going to be my swordsman/doctor and just got her AOE melee attack (also known as Spinning Attack of Massive Lair Doom). If you scroll down past all that, you might even get some useful chat commands relating to structures (houses, harvesters, factories).

Below, Ysharros hanging with her thune pet in a purely decorative role. She’s not buffed (and just got killed by gurks for being a n00b), so she’s just using her level and her pet’s level to ensure Heloise can get the snorbal missions she desires. For the uninitiated, SWG missions are level-related and although I have no idea how the details work, I do know that more levels = more money (and harder missions, but not that much harder).

hangin-with-my-thune

Hangin’ in Hispania, Lok

Next, Heloise standing in a big pile of dead snorbals. Basically, once you acquire the Spinning Attack of Massive Lair Doom (aka SAMLAD), you target the lair and just spam that one attack while the three waves spawn and stampede in to attack you. Which is perfectly justified if you ask me, but it didn’t stop me from doing my best to cause a mass snorbal extinction event. For the more uninitiated, snorbals are non-aggro, perfectly harmless elephant-type creatures. They’re good milking too, incidentally, but that day I was all about the FILTHY LUCRE. Oh hey, that might be a good character name.

pile-o-snorbals-2

GREAT WHITE ZABRAK HUNTER

In another Hemmingway moment, here’s Heloise killing a Kimogila, yeah baby!!!

…OK, it’s actually only a baby kimogila. I feel guilty about it but I did take a selfie all the same.

Kimokill

RAWR

Let’s see, what else is in the pix folder… Oh yeah, my Entertainer-to-be busting some really, really, REALLY bad moves in Mos Eisley. I’d forgotten quite how bad beginning dancers are. She hasn’t had much playtime so she hasn’t improved, and I haven’t quite made up my mind to go the AFK-levelling route yet. I did it at the keyboard the first two times, dammit, and it was FUN. And, as it happens, Mos Eisley cantina is a totally happenin’ place, so maybe I’ll give it I shot. Dunno yet. Having too much fun using the SALAD — no, wait, SAMLAD attack on snorbal lairs.

Fleurette_begins_her_career

Stayin’ alive

OK last one, just to show folks the effect of using the various SweetFX mods as well as the ClearSkies mod (direct DL link here). It lets you see almost too far into the distance, something 2003 computers probably would have struggled to do — I know mine did — but it does cut out the insanity-inducing whistling sandstorms and the incredibly thundery rainstorms. Which, since I now live on Lok as a proud member of SWG-U, does make playing a little quieter. Even if those distant mountains look a little polygon-y…

clearskies-and-Nims

Nym’s Stronghold, Lok

Now on to some actually useful stuff for other SWG-EMU players. And if you’re not playing, come join us. You know you want to.

SWG Slash commands

These are for people — like me — who don’t like using radial menus because they’re slow, clunky, slow, annoying, and slow. If you’re extra-super-smart you’ll find ways to combine these into macros, such as a harvester maintenance-adminchars-power-naming macro that lets you do a bunch of things with a single button press (in this case add money and power to the harvester, name whatever alts you need as admins, and give it a funky coloured name if you’re into that sort of thing – which I am). They won’t make coffee, select a resource to harvest, empty a hopper or decorate for you, but they are useful. Check out this page if you want even more of them, just note that not all these commands are available in SWGEMU.

/pay [amount] — e.g. /pay 1000

Adds the specified amount of maintenance to the structure you’re in, near, or have targeted. Easy enough for houses and factories, can be a bit more hit-or-miss when you have a harvester targeted but are closer to another (assuming it’s also yours). You can’t add maintenance to structures you’re not admin for, so no worries there.

/setpermission admin [charname] — e.g. /setpermission admin Ysharros

Toggle command which adds [or removes] the specified character from a structure’s admin list. This can be a house, harvester or factory.

/setprivacy (toggle)

Makes the specified structure private or public. Pretty sure this only affects houses, and it allows other people in. Or not, depending on which way you’re toggling.

/addpower [amount] — e.g. /addpower 20000

Or if you’re really lazy — like me — /addpo 20000. Adds the specified amount of power to the harvester you’re near or have targeted. Can be a bit hit-or-miss when you have a harvester targeted but are closer to another (assuming it’s also yours). You can’t add maintenance to harvs you’re not admin for, so no worries there. I think.

/structurestatus

Brings up a structure’s status menu that tells you how much maintenance is in it and other details depending on the structure.

/transferstructure [charname]/target — e.g. /transferstructure Ysharros (or to whoever you have targeted)

Does exactly what it says on the tin. I can’t remember if it works for ALL structures or just houses and factories, but I suspect all. You get a lot back and your target loses a lot (or more depending on the structure).

/createvendor

Go on, guess what it does. Useful for creating vendors without going to the structure control terminal or whatever it’s called. Vendors are created in your inventory and require a house to be public, because what’s the point of having vendors if nobody can come in? (Storage. Company. Decoration. Moving on.)

/tip [amount] [charname]/target bank — e.g. /tip 1000000 Ysharros bank or /tip 1000000 bank (with target selected)

Tips someone from your bank with a 5% service charge if you’re lacking in ready cash as I always am. I could also be wrong on this one. I always forget the syntax. You’re welcome to try it out exactly as written above if you’re playing SWG. /halo

That’ll do for now. I may turn that list into a handier and dandier reference page if there seems to be enough interest. Or maybe just to remind myself how to bank tip someone. Speaking of mundungous tips, apparently I missed out on a ONE MILLION CREDIT handout two of my fellow Donkeys lucked into the other day. Dammit.

On the RL front, the rescuees are doing well, thanks to those who have asked. :) Here’s a crappy phone pic of them enjoying some sun. It’s still extremely hard to get near the black one, but she’ll creep closer when her sister is getting tickles.

girlygirls

 

SWG – Mastery and Miscellany

This CH stuff is all from a couple of weeks ago, in fact, because times they have been pretty busy in the meantime. More on that later (briefly, as it’s mostly RL stuff).

Ysharros went out hunting with the Donkey Business crew and one of the graul mauler lairs on Dantooine spawned an elite at the end. And not just an elite, but an elite + elite baby. Said baby, a Graul Mangler, took no less than seventeen attempts to tame (and trying not to kill the damn thing every time it aggroed after a failed attempt), even with Ysh’s awesome +taming camo pants. She needs more +taming gear, I know, and some whatever-the-taming-bonus-food is. Anyway, she got him. Suggestions for names welcome.

Graul_mangler

Later that same day I hit Master Creature Handler and headed back to Theed, the home base of the Stylish Corpse alt-collective (but not for much longer). I decided to hang out in front of the spaceport a bit and show off my Master status and awesome pets (as is apparently all the rage in front of Coronet Spaceport); within a few seconds another Master CH joined me, pulled out some of her pets, and we got to talking. A couple of minutes later we had half a dozen creature handlers of various levels hanging out and talking shop, and that is exactly what I loved about SWG — the fact that hanging out and chatting with like-minded folks can trump whatever else you might have been about to do. I’m glad to see it’s alive and well in the Emulator.

Turns out the Graul Mangler baby is pretty rare. I wasn’t able to find any info on it and nobody else had seen one before. It is now level 39 (compared to the level 35 normal mauler), so not much help because you can’t pull him out with another graul since Master CH is limited to 70 levels of pets. Baby stats below. I’ll try to remember to take a shot of the grown-up stats.

mangler_statsIf anyone knows or remembers anything interesting about these guys, do let me know in the comments.

Another couple of I’m-a-Master-CH-aren’t-I-awesome screenshots and we’ll move on. Note that those maulers are baby sized; they’re about three times that now.

Graul_babies

Ysh_MasterCH

In more recent news, the Donkey Business crew has finally decided to join an existing player association, SWG-University or <SWG-U>. In an amazingly Luddite turn of events, SWG-U doesn’t have its own website *gasp!*, but they are nonetheless an excellent, friendly, helpful and fun group of people, at least the ones I met. Their basic tenet appears to be identical to mine in most respects, i.e. “Don’t be a dick” — except I’m more exclusive (Just DON’T be a dick) whereas in the EMU, SWG-U is more “Don’t be a dick with characters in our guild” — which is about all they can control anyway, so it makes sense. A few Donkeys have already moved to the PA’s town on Lok (University Campus), and I plan on doing so as soon as time allows, which should be this week because work and that pesky Real Life game are finally letting up a bit. That’s my Swordsman/Doctor to be, Heloise, admiring the Lokian night sky.

University_Campus_Lok

Speaking of Real Life, here’s one of the reasons I haven’t been able to play much lately:

Twiglet_and_CocoWe rescued two Basenji girls who had to be rehomed together as they are litter-sisters and have only ever known each other. I gather they were supposed to be breeding stock for a puppy breeding operation, but the breeder had trouble finding a male and just gave these girls to a rescue. I guess it’s good that the breeder at least decided to rehome them (she says, trying to be charitable). For those who like dogs, might like Basenjis, and might like to rescue one, here’s the link to the rescue site: Basenji Rescue and Transport (BRAT). Do your research though: these dogs are not for everyone, hence the name of the rescue org.

Because the foster-mom was unable to meet us halfway, we decided to drive up to Missouri and get them, which was an almost 2000-mile round trip and, while fun, totally wore us out. But it’s going very well so far — the new girls get on really well with our dogs but are quite wary around people, especially the black one – who as the pic shows is not easy to catch on camera.

So that’s one of the things I’ve been busy with lately, why I haven’t played much, and why I haven’t blogged much. Hopefully the next few weeks will be a bit less frenetic. I wouldn’t mind having time to log into WoW again either…

 

SWG – I informed you thusly

It’s been linked all over the place these last couple of days, but I’m going to add a link here for the perhaps 1.2 people who may not have seen it elsewhere.

“It” being Raph Koster’s article, in which among other things he states

Well, my opinion is Jedi are evil. Heh.

I couldn’t agree more. The absolute BEST time to be in SWG (despite all the compromises and cuts and issues mentioned in the post) was at the beginning, before the first damn-it-to-the-ninth-circle-of-MMO-hell Holocron ever appeared on the scene. Brute force is not a good way to be doing anything in a game, unless all you care about is getting something just to say you got something.

I’ve never been like that, which is why I was so comfortable in SWG. And I know I’m not like most people, and that many people I know did (sort of) enjoy the Holocron grind — or maybe they simply enjoyed being able to say they were keeping up with the Jedi-Joneses — but yes, there was a time before Holocrons and the whole time after.

It skewed planetary economies, for one thing. It skewed player relationships, for another. And it turned the game into a giant, afk-if-possible grind-fest. That can’t be right. A repetitive activity is only a grind if it’s overly long and/or becomes tedious – but the profession grind, that was a grind and it fundamentally changed the nature of the game for a lot of people I knew, myself included. And everyone else, of course, as we ended up with NGEs and CUs and all the sturm und drang those brought with them.

The other thing that broke SWG, in my opinion, was caving in and putting in a loot system. But maybe that and Jedi aren’t that unrelated. Some players seem to care mostly about opening loot boxes and achieving things, even if they don’t value the achievement at all after it has been obtained.

Eh, I’m getting bitter and maudlin. Go read the article for yourself. Extra points if you know the title reference.

The Daedalus Project, part deux

It isn’t really, but it is Nick Yee from the above-mentioned Daedalus Project. If you’re a gamer, over 20, and haven’t heard of that rather massive study some years ago (in which I and a number of gamers I know took part), you might want to check it out. The data may be a little out of date but there’s still some really interesting stuff there.

Anyway, I got the following email today:

Dear friends and fellow gamers,
I’m happy to announce a new survey project aimed at gamers in general.
Fellow game researcher, Nic Ducheneaut, and I recently started a consulting practice around game analytics. As part of this, we’re gathering new survey data to explore a wide range of topics, such as: genre preference and motivations, hot button issues among gamers, etc. As with the Daedalus Project, we plan to share findings and conduct surveys at regular intervals.
To participate or to find out more about this study, go to:
http://nickyee.com/gaming/
And as always, I’d really appreciate your help in spreading the word about this survey to your fellow gamers!
Cheers,
Nick

I am hereby very happily spreading the word. And I really, really, really won’t even think the word GamerGate and how some people who study gamers (and write about them) have a firmer grasp on ethics and honesty than others.

Kickstarting stuff

Inspired by Atherne’s recent post, here are a few Kickstarter projects I’ve looked at and/or backed that still have a few (or more) days to go.

First off, a Shadowrun game which I initially backed out of nostalgia but became interested in for its own sake. I didn’t even play that much Shadowrun back in the day, but it was during my personal golden age of tabletop RPGs and I couldn’t not chip in a few bucks. The Kickstarter is doing quite well and closes in a few days. Click the image for the link.

HK final weekend

And then there’s THE MOST EPIC KICKSTARTER EVER, which set out to raise a modest 10k and ended up with Dr. Evil MEEELIONS. It also has a handful of days to go. I’m super glad my initial backing now comes with 8000% extra boxy and arty and cardy goodness, and look forward to getting hammered while playing it. Hopefully not literally.

Exploding kittens

Next is the MassivelyOP Kickstarter. Again, while I didn’t spend a whole lot of time reading Massively, I do respect it as a reporting presence in the gaming world and I’m tired of people in the gaming world losing their jobs. (Yes, I’m talking about you, Daybreak, and I’m sad both because I e-know or at least respect some of the folks involved and because I’ve got some skin in the game with Landmark and EQNext. AND because I should have known better than to believe the whole “this is going to be great for everyone!!!” announcements that were made last week.) I’m such a humble bundle that for the first time I backed a project for none of the rewards; also, the rewards were pretty lame, but that’s exactly NOT why I chipped in, so it’s all good.

I’m eagerly following updates on some older projects I backed. I have no idea if you can get hold of this stuff or not — if you can, yay for you, and if you can’t, ya boo sucks.

The first, Vow of Honor, is an RPG I backed for the above-mentioned nostalgia reasons, but now I’m really looking forward to getting the results into my hot little hands. For several years I’ve been wanting to get some tabletop RPG going again and it’s never really happened, for a number of reasons. (All right, curious Georges, here they are. 1) We only have 2 local players, one of whom is insanely unreliable (but I still love him) (not in a creepy cheating way) (he makes killer martinis – literally). 2) I don’t want to drive into ABQ and play with people I don’t know. That would mean leaving my Mum’s basement. 3) I haven’t yet looked into Virtual Tabletop options with any seriousness. 4) There is no four. The Holy Hand-Grenade taught us that.) On the bright side, I’ve wormed my way into a virtual game which should be starting Real Soon Now™ and can do some field-testing on the VT option he chose; it’s also a group with some dear, dear friends I haven’t seen in 15+ years, so I’m extra-keen.

And last but not least there’s The Breakfast Cult, another RPG I backed for a lark but now cannot wait to get, and for which my enthusiasm should require no explanation. Anything that manages about 8 references just in the title has got to be major win.

 

breakfast cult

I don’t really browse Kickstarter much, so most of these came to my attention through other people’s posts on Facebook and blogs and elsewhere. In that vein, if my beloved-and-much-abused-and-neglected readers are backing or watching anything interesting, please post a link in the comments below.

 

 

Happy 2015

I am still recovering from bringing in the New Year. Without me, we’d all be sitting in the dark wondering where the sun went.

My head hurts.

Thanks to the Sims 4 readers who have visited for the first time, and thanks to those who have been visiting for almost a decade now, despite my occasionally eccentric (that’s fancypants for ‘flaky’) posting habits.

Happy New Year, fellow bloggers, blog-readers and gamers. Health, happiness and harmony.

2015

Bloggy Xmas 11 – Nothing New Under The Sun

So, #bloggyxmas Day 11, it’s just you and me…

…and the score of other bloggers who came before me and said everything good, right, and interesting *I* was about to say. No, really, I was. Except now I can’t and you’ll never know, because they already did and I can’t possibly copy what anyone else said. /ragequit

GRRRRR!

GRRRRR!

Okay, I lied. No /ragequit. Because that’s partly the point of community for me, especially the gaming community but probably, to be honest, any community that’s passionate about whatever it is it’s passionate about — we all share this gestalt mind that pursues the same subjects at the same time and says very similar things. And subjects come around again every so often (in my case, Solo vs. Grouping and Why Dungeons Are Horrible), get hotly debated, and then die back down for six months or a year.

For a while — which coincided with me not blogging a whole lot, so the past 2-3 years or so — I wasn’t so sure, but now I think this is A Good Thing™. I started this blog back in 2008 and for a very short while it was going to be a blog just about Warhammer Online, because that’s what I was involved in when I started it. It’s all the fault of Casualties of War, you see (and they appear to be a casualty of the internet because the forums have either moved or are no more) — a bunch of people I met online and don’t even remember how I met, because that’s the cool thing about gaming: you meet people all the time while playing games and while many of them fall by the wayside, a not-inconsiderable number of them end up sticking as acquaintances, friends, possibly RL friends and sometimes even spouses.

cropped-casualties_2.jpg

Casualties of War – Warhammer Online group shot

I am now RL-friends (and neighbours, as it happens) with people I met in Asheron’s Call almost 15 years ago, not to mention having changed continents in order to get married to one of those met-in-an-MMO people. Back then it was weird, and people kept telling me I was going to meet axe-murderers; it’s not so unusual these days (meeting people online – not meeting axe-murderers). So I probably met someone in Casualties through someone I knew who knew someone who knew someone who was involved. And Casualties was chock-full of blogging types who encouraged the rest of us to try it out, and many of us did, and most of our blogs went from “this will only ever be about Warhammer, I swear!” to “games rock! let’s talk more about games!”, which is entirely predictable given that most gamers are passionate about more than a single game.

I’m not sure where I’m going with this, because I’ve lost the blogging habit these last couple of years and anything other than stream-of-consciousness is hard work. But at some point — and many bloggers have encountered the same thing — I felt as though I’d said most of what I needed to say, that others were saying it much more cogently and with a fresher perspective anyway, and that I was just rehashing stuff nobody would care about. So I stopped writing, and told myself it was because life had become very busy (which it had) and I had many other things to do (which I did) — but when you’re passionate about something, you find time for it no matter what. That guy who never calls you back because he’s ‘too busy’? He didn’t want to call you in the first place. We make time for the things we care about.

Kittens make every post 1000% better. True fact.

Kittens make every post 837% better. True fact.

And I care about gaming, so here I am. I’ve always stated that I blog primarily for myself — and I do, which freed me from caring about how many people clicked this or how many people commented on that (though the stats are kind of fun and the positive attention is freaking awesome, especially when it’s from people I admire). But blogging for myself doesn’t mean I’m not part of a community of other people who blog about games and a whole host more people who read blogs about games. And yes, we’re terribly incestuous. We share ideas, we all post about the same thing pretty much at the same time, we have storms in teacups and get our knickers in a twist and make up and write posts about how awesome the gaming and game-blogging community is. Because it is.

Because despite (or perhaps because of) being an introvert I can connect, whenever I want and to whatever extent I find comfortable, with folks on blogs and all the other social media out there now. We all have different lives, we all have daily triumphs and tragedies and challenges, and although we don’t necessarily talk about them (though I find I share that stuff a bit more nowadays than I used to, and it can be a comfort), we share a bond that somehow makes life a little better. Because we’re passionate about that one thing. It can lower barriers and build bridges between people who otherwise wouldn’t acknowledge each other in the street, for whatever political, religious or cultural reason. It’s not a panacea, but it is A Good Thing. And whether it’s reading blogs or writing them or simply making friends through gaming and Twitter and Facebook and MyLifeHasNoPrivacy.com, we should continue doing it.

Thanks to Syl for running this initiative, which has reminded me why I started this blog in the first place. Alone but not lonely, I game.

Happy holidays.

xmas

 

 

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