Sims 4 Legacy Challenge – Son of the Return of Exhaustion

This Legacy Challenge has gone waaaay off the tidy, managed rails I imagined a few days ago. Gordon is still alive (I’m sort of at the “* still?! * alive” stage). Raising 3 boys is expensive, not to mention time-consuming, so it’s probably a good thing Gordo hasn’t moved on yet, but the next generation is going to see BOTH adults earning some money or else.

house grows
A typical day: the boys all get up around 6AM and eat, shower, rush through homework as appropriate before running off to school at 8AM. Gordon wakes up around 7 but that mostly depends on how badly his ageing bladder acted up during the night. Parcheesi doesn’t wake up until about 9 or 10, eats, gets cleaned up, and works on her music.
At 2PM Parcheesi goes to work. Gordon potters around in the garden and enjoys a brief moment of solitude.
At 3PM the boys come home from school, eat, play, pee, chat, do homework, eat some more, etc. Gordon, fortunately, LOVES helping with homework. Holdem is a straight-A student and it’s possible the twins might end up that way as well. Maybe.

homework
The boys go to sleep anywhere between 7 and 11PM.
Parcheesi gets home at 9PM and if she’s lucky, she gets to interact a little with her children and her husband before they all head to bed. She then eats, works on her music a bit and goes to bed.

exhausted
Rinse repeat. I’m exhausted trying to manage them all. I need to learn this giving up control thing. 😉

Sims 4 Legacy Challenge – Proper Linkage

I just noticed that my original link to the Legacy Challenge page is to the generic page, which doesn’t currently include an obvious link to the Sims 4 Legacy Challenge rules, probably because those have only just been posted and are still partly in development (the trait generator in particular).

So here’s is the proper link to the Sims 4 Legacy Challenge ‘Succession Laws’ page, which is where you start. It all sounds horribly complicated when you read through it (or did to me) because there appears to be so much to remember, but in fact there isn’t. Think of the rules as a menu from which you select the three basic elements of your dynasty — what gender inherits, how they’re procreated, and who qualifies first — and that’s the main decision made. The gameplay rules are simple common-sense, and required to create a vaguely even playing-field; they’re probably also the most likely things some people will choose to mess around with, which certainly doesn’t bother me. The spouse rules are simpler than they appear, in that they seem primarily designed to stop you from importing folks willy-nilly and to assure a certain randomness — like marrying someone who was 3 days from becoming an Elder, for instance.

I don’t intend to score my legacy game, because it’s the playing that interests me and I’m not bothered by whatever number of points I may end up with this time around. However, once a player has done a number of these challenges, I can see how trying to achieve a certain score would add to the complexity.

Anyway, my link is now more accurate. Go forth and Legacy! In the meantime, I’ll need to learn to play a large family (which I don’t like) composed almost entirely of men (which isn’t my usual playstyle)…

The boys