TSW – Crafting basics

Crafting is… weird, in TSW, but actually quite useful and apparently built for the long term. No huge guide here because it’s actually not that complicated.

– The above-mentioned “Moose” has a kind of crafting mission found on the table near him, to disassemble a shotgun and make a weapon with the parts.

– The Raven’s Knock (Madame Roget’s place) also offers a crafting mission which enables you to learn how to make glyphs (gear add-ons – think WoW’s enchantments). Sadly you can only make a Chaos focus I think, but I could be wrong.

Here are the Basics According to Ysh:

i. Disassembly and learning shapes

You can disassemble most items you outgrow or loot, and I would recommend it. To disassemble an item, open the crafting interface (Y) and drag the item in question from your inventory to the “Item” part of the crafting window. This has two results:

– It will break down the item into its base parts and return crafting ingredients

– It will also show you the “shape” of the item in the assembly window.

The second part is worth knowing, because to MAKE items you have to place crafting ingredients in the assembly window to form the correct “shape” (i.e. recipe) for the item. If you want to make a Shotgun or a Belt but have no idea what shape you need to use, drag a similar item to the disassembly slot and make note of the resulting shape without actually disassembling it. Drag it back out to your inventory and Bob’s your recipe uncle.

ii. Obtaining actual crafting materials

You can disassemble items to get mats and you can loot them. The draug in Kingsmouth seem to drop a fair number of runes, for instance, whereas I’ve never had a rune from disassembly yet (just the ‘elements’ – fire, water, dust and metal).

As far as I’ve seen, disassembly only returns “base” materials, but that may likely change later in the game. Most crafted items require base materials to be refined into more usable stuff before you can craft with them. Qualities are, but don’t quote me: Base –> Imperfect –> Normal –> Sacred –> Pure. QL3 weapons can be made with Imperfect stuff, so it won’t be too hard to find what you need.

Materials can be improved by refining them in the crafting window: pop them in the assembly area and you’ll get 1 material of the next quality level for every 5 you put in. So 5 base [whatevers] make 1 imperfect, 5 imperfects will make 1 normal, and so on. My guess is it’s designed to suck down a whole lot of resources, which is mudflation-prevention in action. It works.

iii. Making something

Yesterday I decided to use one of my QL3 weapon kits I got to see if I could improve on my Blood magic focus. Knowing I’d need metal to make it (all weapons seem to need metal) and knowing I’d need 7 bits of Imperfect metal to make my focus, I collected 35 base metals and refined those down to 7. Then I dragged my QL3 Weapon Crafting Toolkit (I think it’s a mission reward) into the Tool section of the crafting window, added my 7 imperfect metals in the required shape, and hey presto.

It’s not THAT much better that what I’ve got, but I can improve it with glyphs until I can afford the Council of Venice one / get one from a mission or drop / or get one from Polaris. Every little helps.

And finally, the biggest crafting tip of all

I can’t swear to it but I think Scopique passed this one on to me:

To add stacked crafting resources to the crafting interface without having to laboriously split them up by hand (THE single most nerdrage inducing thing about TSW crafting), left-click to pick up the stack from your inventory then right-click in each square you need in the crafting interface. And suddenly crafting isn’t so much of a nightmare.