My blog foo must be strong

Just got this in the mail. I’m sure I’m not the only one, but I’m always a little surprised to get this stuff. I’m not a game journalist — I’m not even a serious game writer-abouter (among other things, because I make up strange words and expressions). It’s flattering, I’ll admit.

So anyway, prepare to be informed! I’m pretty sure I hadn’t heard about this game before except in passing, though the company is hardly unknown. The website is a little zomgbright! for me, but hey, I’m getting more and more cronelike and what the hell do I know what appeals to youngsters these days? Uphill! In the snow! Read on…

KUNG FOO! takes it to the next level with closed beta

January 7, 2010 – Redwood City, Calif. – Perfect World Entertainment today announced that its upcoming MMO, Kung Foo!, is now in closed beta. Scripted by special guest and highly acclaimed comic book writer, Devin Grayson, best known for her work on Batman: Gotham Knights, Nightwing and the Vertigo miniseries, USER, Kung Foo! is filled with loot, laughter and loquacious NPCs. Based on popular MMO in China, Legend of Martial Arts, Kung Foo! aims to set itself apart from other traditional MMOs by parodying the experience of playing an MMO while at the same time being one; a conceit that will help introduce new players to the genre as well as appeal to veterans already seeped in MMO culture.

Kung Foo! is one of the first MMOs to address those funny quirks and has no qualms in making fun of the genre in which it resides,” said Craig Beers, product manager for Kung Foo! “Regardless of what type of player you are, Kung Foo! offers everything players have come to expect from Perfect World Entertainment’s quality, free-to-play MMOs.”

Kung Foo! has been a completely unique experience for me,” said Devin Grayson, special guest writer for Kung Foo! “As a gamer myself, I wanted Kung Foo! to incorporate inside jokes for veteran players, but also to work as a primer for people completely new to the concept of playing this way online. One of my goals in writing Kung Foo! was to make the NPC dialogue compelling, so that players might actually look forward to handing in their quests instead of considering it part of the grind.”

Kung Foo! will offer comical features and quests including:

  • Martial Art Disciplines – 7 available to master at launch; including ‘Grasshopper’, ‘Sharpy’, ‘Mager’, ‘Tank’, ‘Slasher’, ‘Medico’ and ‘Augurer’
  • Themed Zones – 6 available to explore at launch; including Panda Province, Snaf Foo, Fuzzy Forest, Zui Quan Village, Realm of Darkness and Enchanted Glade
  • Hilarious Quests – Hundreds of quests to choose from to help channel your inner foo
  • Character Customization/Mounts – Mix and match your character; be a street punk, cowboy or a bit of both… while riding a crab mount with boxing gloves
  • Crafting – For those few killer items that don’t fall from the sky
  • PvP – For those who don’t play nicely with others
  • Pets – Never fight alone in the dark again
  • Transformations – Become a fierce, fiery dragon or a steaming pile of poop
  • Dungeons – featuring hundreds of terrifying and despicably adorable mobs to slay

Gamers interested in joining the closed beta or for more information on Kung Foo! can visit http://foo.perfectworld.com/

About Perfect World Entertainment

Perfect World Entertainment, a subsidiary of Perfect World Co., Ltd. (NASDAQ: PWRD), publishes free-to-play, online games and provides online services in North America. The Company primarily publishes three-dimensional, or 3D, online games based on the Perfect World proprietary Angelica 3D game engine and game development platform. The Company’s releases include “Ether Saga Online,” “Jade Dynasty” and “Perfect World International,” a free-to-play MMORPG which is currently played by millions of people worldwide; and single player action RPG “Torchlight.”

Fack off I’m stuffed

“Guests are like fish: after three days, they both begin to stink.”

I have no idea where that comes from, since it could be attributed to just about any culture anywhere, but it’s very true. As I’m discovering, it also holds true for game events, though I’d say the decomp rate is a little slower.

EQ2 currently has 3? 4? — a lot of events running. There’s the Frostfell event, where you can go get a present every single day with every single character, make a ton of fun stuff that can only be made in the Frostfell area while it lasts, as well as do a relatively entertaining little dungeon and earn tokens to buy cool ice-themed furniture and armour. Then there’s the City Festival event, which made its debut in Kelethin a few days ago — that’s much smaller, but it still boasts a nice selection of housing items and clothing to obtain — which you won’t be able to access for several months once the festival leaves, since it’ll be touring other cities at the rate of one a month in the meantime. It makes use of the city tokens that were introduced a few weeks ago as rewards for doing writs (adventure or crafting). Then there’s the Will of the Tyrant event, which is a prequel to the upcoming Sentinel’s Fate expansion and includes a relatively short quest that can be done on either side for a title and some story info.

I think that’s all the events right now, but I might be missing one. Or two. At any rate, Frostfell and the Kelethin festival both bog off today, and — as I finally get to the point of my post — I’m rather glad to be seeing the back of them. There really is such a thing as partying too much.

I know, I know, I could log on and just ignore them, and to some extent in the last week I have. But knowing there are furniture and deco and clothing items to be got, and harvesting to be done… it’s like a constant tiny goad to me. I enjoy those things, see, but I have done. so. much. of them in the last few weeks that I feel like Mr Creosote being offered one more wafer thin mint.

It’ll be nice to go back to just randomly bimbling about. And EQ2 is such a great game to randombly bimble about in.