There’s something the EQ2 team have understood that very few other games have: exploring, crafting, lore-chasing and other non-combat activities are playstyles in their own right. Most other games seem to assume there’s only one playstyle: end-game focused, raid-focused, achiever playstyle, and that anything else is just an amusing but temporary side-trek.
Now, before you tell me that combat is what these games are all about and all these games will ever be about — STFU. That’s a failure of imagination and not a failure of the games themselves. Look at oh, I dunno, Hello Kitty Online. I bet that’s not all about fighting. And if it is, I guess I’ll drink my own cup of STFU and raise ya a keg of Puzzle Pirates. Games are contests of some kind, sure, even if they’re only with oneself or against the game itself. Still, contest does not have to equal conflict does not have to equal combat; starting with the same letter is no logical reason either.