On the one hand, Dragonchasers writes that after a few days “off” games, it’s hard to remember why they’re so addictive and why you should log into GameOfTheMonth instead of, say, reading a good book. (Very true — personally, I’d pick a good book any day.) On the other, you have Syp explaining why he’s happy to play “slowly but steadily” — I think Syp is the extreme opposite of a content-locust, and that his playstyle is the only sane one to adopt to avoid total burnout.
And on the third hand, there’s the heady joy of the “new-game smell” you get when you start something new, or even — as I’ve discovered — when you go back to a game you hadn’t played in years. I find myself really wishing there were payment models other than the subscription one (for games I like, that is), so I could maintain more than a couple of subs; not necessarily as a matter of budget (though right now, it is), but mostly because paying $15 a month for a game I may only play for a couple of hours just isn’t something I’d consider justifiable.