You know, if a largeish patch ever hit the deck without causing a subsequent hotfix, I think the sky would fall. It’s been an MMO-truism certainly since my Asheron’s Call days (with its monthly patches) that patchday is usually followed pretty quickly by hotfix hour(s). If it isn’t, then you can be sure something is dreadfully, horribly wrong and will lead to 3 days of downtime a few weeks later.
It’s nice to know I have some stability in my life!
Informational link thing: here or, in other words, the US/Oceania servers are down. Though if you’re coming here for information, my friend, you’re in the wrong place. Bookmark The Warhammer Herald instead!
/Tangent. Like everyone else, I’m wondering if WAR’s gold-selling banination figures are characters (which would be meaningless) or accounts (which is only slightly less meaningless). Gold selling is here and it’s probably here to stay, judging by its hydra-like ability to bounce back with MORE spam as soon as you start slapping the spammers. I rather suspect those who argue that games need models that eliminate the need for long-ground-out game money, or do an end-around and appropriate the model somehow, in order to eliminate the demand for said money, are right. Eliminate the demand and you’ll deal the supply a pretty sharp poke in the ‘nads, whereas the reverse doesn’t really seem to work.