SWG – Poor Jaxes

And I say I want to be a creature handler. Clearly I have no shame.

jaxes

Carnage. Oh, and can I tame you?

My fighty-character Ysharros just made novice CH, in fact, thanks to the company of some great people. Any of my friends and readers who are back in SWG or thinking about going back to SWG should consider registering on Obzzarver’s site. There’s no commitment to anything other than not being a douchecanoe, which nobody here is, and it’ll give you access to the super-seekrit (not really) TeamSpeak server where people from Europe, the US and South America (and probably the other continents too) hang out while playing.

Depending on how well you know me, you’ll know my sociability can be an odd beast – sometimes I am, sometimes I’m not. Fortunately the motley Donkey Business crew is very non-demanding. Socialise on TS if you want, or don’t if you don’t want. And we’re finally mostly old enough and mature enough that nobody says “OMG YOU’RE A GIRL IRL!! WITH A BRITISH ACCENT! THIS CANNOT BE! SPEAK MOAR!!” — or anything of the kind. It’s a very comfortable and friendly place.

We’re very disorganised. We have no idea if we’re making a PA in SWG or whether we’d rather join an established one (preferably with a nice city). We have no plans. Everyone does what they like and helps out whoever and whenever if they feel like it.

It’s pretty much the perfect gaming setup, in my variably-social opinion.

So if you end up in SWGEmu, on Basilisk Server, and can’t remember how to walk, talk, chew gum or even turn your character, give me a holler. I currently have Ekkie, Ysharros, Ysharra, and Calliope’, two of whom haven’t even been played yet — but with the 1 per 24 hours server rule I’m making characters just to have them if I fancy doing something with them. I’m an altoholic — OF COURSE I’ll fancy doing something with them.

I’d post more screenshots but I’m having too much fun to remember to take any. In between bouts of furious work (RL work that is) to catch up and/or get ahead so I can play some more. And/or faceplanting ridiculously early because allergy season and because Benadryl.

That’s it for now. I have a shuttle to catch.

SWG – I informed you thusly

It’s been linked all over the place these last couple of days, but I’m going to add a link here for the perhaps 1.2 people who may not have seen it elsewhere.

“It” being Raph Koster’s article, in which among other things he states

Well, my opinion is Jedi are evil. Heh.

I couldn’t agree more. The absolute BEST time to be in SWG (despite all the compromises and cuts and issues mentioned in the post) was at the beginning, before the first damn-it-to-the-ninth-circle-of-MMO-hell Holocron ever appeared on the scene. Brute force is not a good way to be doing anything in a game, unless all you care about is getting something just to say you got something.

I’ve never been like that, which is why I was so comfortable in SWG. And I know I’m not like most people, and that many people I know did (sort of) enjoy the Holocron grind — or maybe they simply enjoyed being able to say they were keeping up with the Jedi-Joneses — but yes, there was a time before Holocrons and the whole time after.

It skewed planetary economies, for one thing. It skewed player relationships, for another. And it turned the game into a giant, afk-if-possible grind-fest. That can’t be right. A repetitive activity is only a grind if it’s overly long and/or becomes tedious – but the profession grind, that was a grind and it fundamentally changed the nature of the game for a lot of people I knew, myself included. And everyone else, of course, as we ended up with NGEs and CUs and all the sturm und drang those brought with them.

The other thing that broke SWG, in my opinion, was caving in and putting in a loot system. But maybe that and Jedi aren’t that unrelated. Some players seem to care mostly about opening loot boxes and achieving things, even if they don’t value the achievement at all after it has been obtained.

Eh, I’m getting bitter and maudlin. Go read the article for yourself. Extra points if you know the title reference.

SWGeeeeeeeeeeeeeeeeeeee.2

A couple of people asked for pix, here and on FB, so prepare for full-on (mega-newbie) nostalgia.

My first char (can’t make another until tomorrow) is a crafter, which means she’s going to spend the next 3 days sampling till her lekku fall off. Because no resources = no crafty = no money, and you can put those in whichever order you wish. Currently I’m running artisan survey mission in between sampling because those training NPCs must live in gold-plated mansions in Kadaara when they’re not busy fleecing poor saps just off the space-boat.

Theed!

Theed!

Fambaa baby

Fambaa!

Maulers

Eeeek!

 

 

 

SWGeeeeeeeeeeeeeee

That pile I was talking about last month? It just got bigger.

SWGEmu1

One of my favourite games EVAR and one I miss perhaps even more than I miss Asheron’s Call (which was a wonderful MMO-virgin game nevertheless). I miss it like the spousal unit misses UO or hardcore raiders miss EQ. I followed SWGEmu a number of years ago but time, life and the state of the emulator’s progress back then conspired against me and I never got to try it out.

This is about to change. Well, in 2 or 3 days when my pooey internet allows me to update.

I’m not even going to mention the NGE and the CU and if you don’t know those acronyms you’re much better off, trust me.

Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. I’m really excited about this. My workload is pretty heavy right now but I may have to make time (i.e. lose sleep) for this one.

A propos nothing, it’s the game I was playing just before I got caught up in the Warhammer hype and started this blog. That was back in 2007-2008. Man, that was a long time ago, and despite all the changes they’d brought to the game it still had something unique going for it. Can’t wait for that update to finish…

Sims 4 Chariots of the Sims

So this happened in last night’s play session.

Abducted by aliens

I stopped there because cliffhanger! (and because apparently I could), so it’ll be interesting to see what – if anything – happens to Yvana during her stay on the mothership. It’s a rabbit-hole, so all I can tell is that her needs aren’t changing.

What if she comes back *gasp* pregnant?!

Sims 4 Expansion Goodness

The whole Sims franchise is like a well-oiled juggernaut of simmish addiction, at least for those of us who play. Every new version of the game launches with a very small set of features compared to the mature (and much-expanded) version it’s replacing, and then feeds us expansions and stuff packs several times a year to keep our enthusiasm whetted and our wallets empty.

Or maybe it’s just me. I didn’t play the Sims 1 or 2 very much at all, but 3 hooked me at launch in 2009 and is the single-player game I go back to the most frequently. Or was, since it’s now been replaced by the Sims 4. Which launched its first expansion — Get To Work — this week.

I haven’t had a chance to explore absolutely everything or even a small fraction of everything, and if you want that kind of coverage you’re probably already reading Carl’s site. (I can’t imagine being a Sims player and not knowing that place. It’s like being a WoW player and not knowing WoWHead.) But what I have tried out is surprisingly fun, even if the novelty is likely to wear off in about 6 months… Just in time for the next expansion. Like I said, well-oiled machine.

All I’ve tried so far is the Detective career, which is pretty much like any procedural you’ve ever watched on TV complete with clue analysis, crime map, and good-cop / bad-cop suspect interrogations. It’s fun. It won’t be fun forever, but it beats watching the clock roll round while you wait for your Sims to emerge from their career rabbit-holes. The only thing that worries me a bit is that there appears to be almost no career progress when you don’t accompany your Sim to their ‘active career’, but I guess that’s the downside to what appears to be slightly quicker progression than the standard ‘vanish off to work’ careers.

Working DetectiveGiven that I tried what I thought would be the least fun career first (the new ones are Detective, Doctor and Scientist) I’m hopeful the other two will be quite entertaining and perhaps a little less repetitive. The major problem with the detective career is that it’s not exactly demanding of the little grey cells, at least as far as the player is concerned. But then again, the Sims was never conceived to be demanding in that particular sense.

The other thing I’m trying out is Retail, where you can open (or buy) a store and sell pretty much anything you can think of that’s buyable in the game. Old Sims 2 players apparently really missed that feature, and I can see how it would be fun, but I haven’t been able to do much with it yet. It requires a fairly sizeable cash investment even if you’re building your own store rather than buying an existing one, and if you don’t use cheats (which I could have, I suppose, but it didn’t occur to me in this case) it takes a while to build up that kind of money. And it really makes the expansion earn its title, because one of your Sims has to be in the store to manage it when it’s open, so my current household of two roomies who each have a ‘real’ job have been spending their weekends at the store, wondering what happened to their already-precious free time.

My wannabe retail mogul is Yvana Trumpe, because Yvana Sellyoustuff seemed a bit tacky. There she is eating one of the first meals she ever made, which looks disturbingly like Soylent Green.

Soylent Green is people!

Soylent Green is people!

She’s also an author, but her real aspiration is to have a pool filled with Simoleons that she can bathe in. That’s on hold for a bit (I’d forgotten Sims can change their aspirations whenever they want if you’re not playing under the Legacy rules), but it’ll be back. Someday that store will make money, and Yvana will have an army of children lackeys to run the store for her while she bathes in bills.

(I lie. Yvana is really nice, and her roomie Rebecca is really nice too. I can’t play nasty Sims. I tried locking them in their original basement room by deleting the stairs out but I couldn’t stand their piteous mewling for more than a Sim-hour. I’m weak.)

(I lie twice. They didn’t mewl. They turned on the boom-box and danced, and I still felt bad and let them out. I even let them live above-ground now.)

 

The Daedalus Project, part deux

It isn’t really, but it is Nick Yee from the above-mentioned Daedalus Project. If you’re a gamer, over 20, and haven’t heard of that rather massive study some years ago (in which I and a number of gamers I know took part), you might want to check it out. The data may be a little out of date but there’s still some really interesting stuff there.

Anyway, I got the following email today:

Dear friends and fellow gamers,
I’m happy to announce a new survey project aimed at gamers in general.
Fellow game researcher, Nic Ducheneaut, and I recently started a consulting practice around game analytics. As part of this, we’re gathering new survey data to explore a wide range of topics, such as: genre preference and motivations, hot button issues among gamers, etc. As with the Daedalus Project, we plan to share findings and conduct surveys at regular intervals.
To participate or to find out more about this study, go to:
http://nickyee.com/gaming/
And as always, I’d really appreciate your help in spreading the word about this survey to your fellow gamers!
Cheers,
Nick

I am hereby very happily spreading the word. And I really, really, really won’t even think the word GamerGate and how some people who study gamers (and write about them) have a firmer grasp on ethics and honesty than others.

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